#1533578 - 02/24/06 07:56 PM
Re: Updates
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Joined: Mar 2003
Posts: 1,248
vince-16
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Joined: Mar 2003
Posts: 1,248
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Now Dante, let's make sure the bombs do explode here unlike the real thing. well well if there is an option to simulate the real thing (ie some bombs not exploding for some particular reasons)I am more interested in that kind of things than top of the art pixel shader effects .....
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#1533579 - 05/08/06 12:50 AM
Re: Updates
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Joined: Dec 2003
Posts: 320
Dante-JT
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Member
Joined: Dec 2003
Posts: 320
Florianópolis - Brazil
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I'm doing some tests with shadows projected in the ground beneath the aircraft: http://www.thunder-works.com/shadowtest.rar Looking quite good as I can make soft boundaries in it (the shadow is just an alpha-channeled object going thru vertical axis of aircraft object, always being cast in ground). Although in the above video, the plane's standby parked position is slightly off (need fine tuning, it's noticeably too nose high). Also, we can also steer the planes on ground now, with good handling while taxying.
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#1533583 - 05/14/06 11:01 PM
Re: Updates
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Joined: Dec 2003
Posts: 320
Dante-JT
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Member
Joined: Dec 2003
Posts: 320
Florianópolis - Brazil
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To test this RapidShare thing and if it could help us with our bandwidth limits, I've uploaded a 40mb video demonstrating a complete flight from taxying, take-off, buzzing Stanley city and surroundings, a uneventful and smooth flight ending in a VTO landing back at Stanley airbase: http://rapidshare.de/files/20476485/takeoff_flight_landing.rar.html To download the file follow these 5 easy steps: 1. Left click on the link above 2. Click "free" which is located in the bottom right hand corner of the page 3. Scroll down to the bottom of the short page, and wait at least 22 seconds 4. Enter the 3 digit prompted password 5. Download The video is a bit low quality and the codec distorts the bottom area of the video, but it's watcheable and a good demonstration of our FM and sim engine, already enjoyable enough for leisure flights and sight-seeing.
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#1533584 - 05/15/06 03:54 AM
Re: Updates
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Joined: Jul 2004
Posts: 1,653
DocW
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Joined: Jul 2004
Posts: 1,653
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It is already looking great ! In those areas where you have objects in your landscape, you provide a good sense of speed and motion. Town looks good as well. The engine spooling sounds good. A BIG thumbs up for your project ! michael.
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#1533587 - 05/16/06 01:17 PM
Re: Updates
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Joined: Jan 2005
Posts: 249
ECV56_PolTen
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Joined: Jan 2005
Posts: 249
Buenos Aires, Argentina
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Now, after watching the video, all I can say is: AWESOME! Can't wait to the release date... (yeah, yeah, I know, "soon" )
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#1533589 - 05/16/06 05:17 PM
Re: Updates
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Joined: Mar 2006
Posts: 224
CCIP
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Joined: Mar 2006
Posts: 224
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Fantastic! The more I watch this project, the more I'm convinced that in due time, we'll have a classic sim on our hands
If you're having trim problems, I feel bad for you son I got ninety-nine problems, but my pitch ain't one...
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#1533591 - 06/02/06 03:42 PM
Re: Updates
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Joined: Dec 2003
Posts: 320
Dante-JT
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Member
Joined: Dec 2003
Posts: 320
Florianópolis - Brazil
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Shipwrecks: I've been working in making the textures of the clipper Lady Elizabeth 2 shipwreck model that Ariel Cancio modeled. The Falkland/Malvinas Islands are the biggest cemitery of visible 19th century shipwrecks, and we'll have at least 3 of these in the sim for sightseeing purposes, in their correct locations. Good for buzzing and screaming past their masts at low altitude. This one in the pic below is the Lady Elizabeth 2, I've just dropped it in the game world at a few hundred meters from shoreline without caring about her exact location (which I know is Northeast of Stanley harbor, close enough so it can be seem in some war photos ):
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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