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#1533355 - 02/11/05 12:18 AM Mission Builder?  

**DONOTDELETE**
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Apologies if this has already been coverd...
Will there be a mission builder implemented into the game, and what kind of level of control can we expect to have?
Can we set wayppoints for ships, and other ground objects etc.

Cheers \:D

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#1533356 - 02/11/05 12:53 AM Re: Mission Builder?  
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scary_pigeon Offline
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it is very likely that we will leave the missions open for users to enhance.

at the moment I'm afraid we make do with quite poor interface in developing missions:

its called - a text editor (c:

there are scripting commands to set waypoints, behaviour modes and the AI is also scripted.

I would infact be delighted to see at some point AI dogfight contests.

#1533357 - 02/11/05 12:54 PM Re: Mission Builder?  
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Keithb77 Offline
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What format are your mission files?
(hint: MS .INI files are easiest)

I can possibly provide a reasonable editor
(see the editors I made for CFS and Strike Fighters
here )

Of course I would need an alpha or beta of Jet Thunder.... (:^)

Cheers,
Keith

#1533358 - 02/11/05 05:49 PM Re: Mission Builder?  

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Quote:
Originally posted by scary_pigeon:

its called - a text editor (c:

:D

Thanks for the reply mate.

More questions, if you have the time to answer \:\)

What would an online mission format be like, in terms of how its played:

A COOP format, where everyone loads in at the same time, and the mission runs until everyone is dead.

Or A dogfight scenario, where planes can start, and respawn at any time during the mission.

Thanks.

#1533359 - 02/13/05 10:15 AM Re: Mission Builder?  
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scary_pigeon Offline
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scary_pigeon  Offline
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having both seems to be best.

#1533360 - 02/13/05 06:49 PM Re: Mission Builder?  

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\:D


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