#1533305 - 01/17/05 07:39 PM
Re: Looking around cockpitframes.
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Joined: Apr 2002
Posts: 17,733
Joe
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Joined: Apr 2002
Posts: 17,733
Bridgewater, NJ
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Originally posted by Nguyen: I notice in the second animation that, while the object is more realily viewed "out in front" of the cockpit, you also see areas of the nose of the aircraft that you're not really going to get from inside the pit. Perhaps. This is a simple animation - who's to say the aircraft radome has been modeled to scale?
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#1533307 - 01/19/05 09:26 PM
Re: Looking around cockpitframes.
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Joined: Jan 2001
Posts: 1,632
Baco
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Buenos Aires, Argentina
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And to ad to Nguyen´s point. If you ever havce the experience of sitting inside a 70´s - 80´s fighter planes cockpit you´ll se how smal they really are. I had teh chance of sitting in a Dagger and a Mirag IIIEA, and man, teh visibility towards the front is really low. The space between the instruments and the glas is very little. I belive that both the Skyhawks and the Harriers have much better visibility, but I don´t belive that is not also quite restricted compared to todays fighters or what we think an apropiate visibility should be. And even so, the FRS.1 don´t look like they have a woderful visibility. Then aggain the Pucara has the most open visibility I know of, in a combat plane. Man it almost feels like you are sitting on the nose outside the canopy . My point is that we don´t need a viewing system that would alod us to move our head. Besides. The pilot can move its head freelly whil no G´s are being pulled. In the middle of combat, the head of the pilot surlly goes along with the aircrafts movements. Just whatch the viedos form any aircraft doing acrobatics and see the pilots head...
Fighter pilots make movies, Attack Pilots make history.
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#1533311 - 01/20/05 09:02 PM
Re: Looking around cockpitframes.
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Joined: Jan 2001
Posts: 1,632
Baco
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Buenos Aires, Argentina
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MBeaver, you got a point there.
Fighter pilots make movies, Attack Pilots make history.
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#1533312 - 01/21/05 04:49 AM
Re: Looking around cockpitframes.
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Joined: Oct 1999
Posts: 3,371
mbeaver
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Arizona, USA
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Originally posted by scary_pigeon: i think to compensate for lack of stereo vision, the art people may have narrowed the struts.
I have no problem with that. It worked fine for sims like Longbow 2 and EAW. Another method would be to make the struts translucent. Better yet, have them solid in the center and become gradually more translucent towards the edges.
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#1533317 - 01/22/05 04:21 AM
Re: Looking around cockpitframes.
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**DONOTDELETE**
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Anonymous
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WWIIOnline moves your head and doesn't just rotate your eyeballs on an axis in the middle.
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#1533318 - 01/25/05 07:37 PM
Re: Looking around cockpitframes.
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Joined: Jan 2001
Posts: 2,222
Bard
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Victoria BC Canada
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battle of britain, jet thunder.. great stuff!
What WW2 Fighter pilots say about Angels and Airspeed:
"Nice job of getting down to the basics - love your choice of a cover!" Col. Clarence 'Bud' Anderson
"I have enjoyed reading angels and airspeed, it should prove good reading for all interested in combat tactics and their application related to the fluid air environment and state of technology in WWII years. All the best as you make it available." - Col. Charles McGee - Tuskegee Airman
NEVER ENGAGE STUPID.
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#1533319 - 02/02/05 01:12 AM
Re: Looking around cockpitframes.
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Joined: Aug 2003
Posts: 115
scary_pigeon
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britain
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I have received my vector expansion unit and it is fun. I was playing it in the wwii online. Even without the reading of X,Y,Z the device is good because it suppresses that issue of shifting in your seat slightly and the whole view panning unexpectedly. I think a good option would be to mix mouse view with head panning. I really like the idea of the X,Y,Z shifting, that can effectively make the monitor as if you're looking through a window (to kill stereo depth perception close one eye ) with a world beyond i imagine. well, I plan to start figuring out how to interface this into the game soon. I think I will have a few modes of operation. mouse pan only. vector expansion x,y,z,paning vector expansion x,y,z, mouse panning <- this will actually be my favoured mode.
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