#1533282 - 01/12/05 05:17 PM
Looking around cockpitframes.
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Joined: Feb 2001
Posts: 2,249
jeroen
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Member
Joined: Feb 2001
Posts: 2,249
arnhem, netherlands
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In sims the cockpit frame can obscure distant objects. In real life the pilot can move his head to look around the frame. While you could add controls to move the pilot's head in three extra dimensions, it could be too complex to do it manually. But if you place the camera a bit infront of the pivot point then panning the view would automatically result in the camera moving. The camera and pivotpoint in the same place: [img] http://www.geocities.com/jeroen_huijben/noparallax.txt[/img] The camera in front of the pivotpoint: [img] http://www.geocities.com/jeroen_huijben/parallax.txt[/img] Could this be implemented in JetThunder? It can be configured by the user setting the distance between camera and pivotpoint. 0 would be the normal position and the greater the distance the greater the effect.
2147483647 angels can dance on the point of a needle. Add one and they will all turn into devils.
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#1533284 - 01/12/05 08:57 PM
Re: Looking around cockpitframes.
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**DONOTDELETE**
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Anonymous
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Man oh man, I just can't wait for this sim Eye roll Yes please, optionable would be best I'm guessing although I have no idea how hard that is to implement. Keep up the good work people Dano.
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#1533285 - 01/12/05 11:44 PM
Re: Looking around cockpitframes.
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Joined: Aug 2003
Posts: 115
scary_pigeon
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britain
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http://fluffysteve.pwp.blueyonder.co.uk/rolleyes.avi i did a quick movie to show eyeroll. flying slow in the hover the movie starts, i then mess about and we see that our body still feels most of the gravity earthwards, so the plane rolls around stationary eyes that compensate of tilt. then we build up speed and do a hard turn. And the eyes stay more or less locked with the plane axis since the G force pulled is greater than real gravity.
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#1533286 - 01/12/05 11:53 PM
Re: Looking around cockpitframes.
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Joined: Feb 2001
Posts: 2,249
jeroen
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Member
Joined: Feb 2001
Posts: 2,249
arnhem, netherlands
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:rolleyes: <- appropriate smiley Looks good. Will it only be an automatic transition as speed builds up or can we also manually switch between cocpit- and horizon-stabilized modes?
2147483647 angels can dance on the point of a needle. Add one and they will all turn into devils.
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#1533291 - 01/13/05 12:38 PM
Re: Looking around cockpitframes.
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Joined: Dec 2003
Posts: 320
Dante-JT
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Joined: Dec 2003
Posts: 320
Florianópolis - Brazil
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I believe when I add in eye roll it makes things seem so damn real - whereas when dante see it its like UGH, thats aweful. :) I don't mind the eye roll while the Harrier is hovering, it's even handy to keep in mind that banking too much in a hover is not a good thing to do. Problem for me was eye roll at high speeds - as I've said, even in a high speed bike the human mind seems to adjust to the banking turns. But seems you fixed that, good job
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#1533293 - 01/13/05 06:25 PM
Re: Looking around cockpitframes.
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Joined: May 2000
Posts: 1,316
schurem
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Joined: May 2000
Posts: 1,316
Nijmegen, NL, Europe
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amen, that looks AWESOME!
Oh! I have slipped the surly bonds of Earth And danced the skies on laughter-silvered wings, Sunward I've climbed, and joined the tumbling mirth
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#1533299 - 01/14/05 11:03 AM
Re: Looking around cockpitframes.
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**DONOTDELETE**
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Anonymous
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I like the eye-roll too. By the way, I noticed a fast sun reflection on the canopy frame in the last part of the movie. Never seen anything like it, nice touch!
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#1533301 - 01/16/05 12:42 PM
Re: Looking around cockpitframes.
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**DONOTDELETE**
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Anonymous
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Great feature - looking forward to this sim.
If I recall correctly TFX used to have an eye-roll effect in the virtual cockpit - impressive even with the limited graphics back then.
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