#1533160 - 12/09/04 06:12 PM
Re: Some updates...
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Joined: Dec 2003
Posts: 320
Dante-JT
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Member
Joined: Dec 2003
Posts: 320
Florianópolis - Brazil
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Its also interesting to read how highly Sharkey rated the Harriers low-speed manouverability, with those stubby little wings its quite suprising !
It should be bad in turns (the first generation Harriers, but the second generation AV-8Bs and Gr.7 have big wings trading a bit of its speed for turn capacity and better range/cargo). Sharkey commented little about this, but is fully noticeable in the docs I've got, is that by just moving the nozzles slightly, not to change drastically the flight path, is enough to trigger the Reaction Control System (RCS), these outlets blow air strongly (direct from Pegasus engine) and with the pitch outlets, it achieves excellent pitch authority in all speeds, this is more close to what Sharkey commented - despite they denying, who can say for sure that they really didn't used a little bit of RCS assistence to bank and pitch together in the gun fights with the slow but agile prop Pucaras as he described in the book
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#1533161 - 12/09/04 09:38 PM
Re: Some updates...
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Joined: Jun 2003
Posts: 916
IvanK
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Member
Joined: Jun 2003
Posts: 916
Aus
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Well the Sea Harrier FRS1 and Gr3 are NOT turners.6G Corner velocity Mid flap is around 450Kts IAS, even the Mirage can do better than this with a 6.7G Cv of 375Kts IAS. As to Sustained turn performance at 1000ft your average Gr3/FRs1 can sustain about 3.6G mid flap. The Mirage III can sustain 5G up to 9000 feet and 3G up to 27,000feet .... of these things I know .... as does Dante
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#1533164 - 12/12/04 08:23 PM
Re: Some updates...
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Joined: Jul 2006
Posts: 36
SubyRS
Junior Member
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Junior Member
Joined: Jul 2006
Posts: 36
Long Beach, CA, USA
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Regarding the terrain shots on the first page. Is that representive of the games' world graphics? Don't mean to complain, but is there a reason why the terrain can't look more like that in Jetfighter V? Have you seen JF5's terrain and sky/cloud graphics? It just makes the game much more realistic if you can look out the window and be convinced you are really in the air and not over some virtual video game sterilized world.
AMD Athalon 64 X2 6000+ Asus M2N32 SLI Deluxe, Wireless Edition Win XP Home SP2b EVGA 8800GTS 320mb K.O. 2048mb Corsair XMS2 DDR800 Asus PG221 Gaming Monitor
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#1533165 - 12/12/04 09:18 PM
Re: Some updates...
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Joined: Mar 2001
Posts: 11,075
semmern
Veteran
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Veteran
Joined: Mar 2001
Posts: 11,075
Oslo, Norway
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Originally posted by SubyRS: Regarding the terrain shots on the first page. Is that representive of the games' world graphics? Don't mean to complain, but is there a reason why the terrain can't look more like that in Jetfighter V? Have you seen JF5's terrain and sky/cloud graphics? It just makes the game much more realistic if you can look out the window and be convinced you are really in the air and not over some virtual video game sterilized world. The terrain on the Falklands islands is rather bland. So much so that the aviation artist Robert Taylor found it difficult to make an interesting painting out of a dogfight between Sharkey Ward and an Argentinian Mirage (Or was it a Dagger?), and in addition to that, from what I gather the terrain in the screenshots is a beta/placeholder.
In all my years I've never seen the like. It has to be more than a hundred sea miles and he brings us up on his tail. That's seamanship, Mr. Pullings. My God, that's seamanship!
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#1533172 - 12/14/04 03:28 PM
Re: Some updates...
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Joined: Jun 2004
Posts: 301
Marcantilan
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Member
Joined: Jun 2004
Posts: 301
Buenos Aires, Argentina
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No Argentinian CGI in Malvinas? Well, the Westinghouse TFS 43 Radar of nº2 VYCA Group served extremely well all the war, even in that hostile (weather and electronic) enviroment. The radar survived a Shrike missile attack, bombing runs, extreme winds, etc, and was able to direct CAP´s to Harrier, warning air defenses, even help to fire land based exocets! (a world first) You could check a good story of the group here: http://www.hangardigital.com.ar/ojo_electronico.html (in spanish, of course) And about the Invincible, the argie part of the story tells the attack to the carrier was made by a couple of SUE´s and 4 Skyhawks, and the ship was touched by the missile and 500 lb bombs. You could check the story in any argentinian web page about the war. But, as facts, note the invincible was the last ship to return and after an engine change in mid seas, suspicious, dont you think Hey, no flame war here. Looking forward to buy this sim!!!!!!!!!!
Ultima Ratio Regis
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#1533174 - 12/15/04 11:16 AM
Re: Some updates...
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**DONOTDELETE**
Unregistered
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Anonymous
Unregistered
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Its looking very good. I was wondering if Tir/Vector will be supported in JT?
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#1533175 - 12/15/04 10:11 PM
Re: Some updates...
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Joined: Jun 2003
Posts: 916
IvanK
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Joined: Jun 2003
Posts: 916
Aus
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Hotmeatpie, the argies did have GCI, 2 radars were installed at Stanley between the airfield and the town a TPS43 and TPS44 I believe. A further GCI radar was located on the north of East Falkand as well. The TPS44 remained in service until Stanley fell. The radars were not ideally sited so could provide little low level coverage over the islands themselves, however meduim levelto high level coverage was good . GCI alerting was used by the Argintines throught the conflict. "Falklands the Air" war by the British Aviation Reasearch group covers the location and employment of these radars in great detail IMO If the Argentines had extended the runway at Stanly ASAP the war would have been dramatically different. 100metres of PSP would have done wonders. The roles would have been reversed with the RN/RAF aircraft operating over large stand off distances.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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