Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
#1532958 - 01/05/04 09:04 PM Way to go!  
Joined: Jan 2001
Posts: 1,632
Baco Offline
Member
Baco  Offline
Member

Joined: Jan 2001
Posts: 1,632
Buenos Aires, Argentina
Cogratulations on your web page people.
Very interesting proyect you got here.
I wish you all the best.

Very, very, very eagerlly waiting on this sim.
Hope you find the support you guys deserve.


Fighter pilots make movies, Attack Pilots make history.
Inline advert (2nd and 3rd post)

#1532959 - 01/05/04 11:10 PM Re: Way to go!  
Joined: Jun 2002
Posts: 382
Fenna Offline
Member
Fenna  Offline
Member

Joined: Jun 2002
Posts: 382
Lancaster, England
Yep can't wait to see this conflict finally depicted in a serious simulation \:\)

#1532960 - 01/06/04 04:00 AM Re: Way to go!  
Joined: Aug 2003
Posts: 115
scary_pigeon Offline
Member
scary_pigeon  Offline
Member

Joined: Aug 2003
Posts: 115
britain
ahh. this is nice. SimHQ has given us a forum on their much respected site.

hopefully this game will be brilliant. it will if I have anything to do with it - and i do \:\) - this project is the best thing I've ever been involved in.

#1532961 - 01/06/04 09:40 PM Re: Way to go!  
Joined: Jan 2001
Posts: 1,632
Baco Offline
Member
Baco  Offline
Member

Joined: Jan 2001
Posts: 1,632
Buenos Aires, Argentina
Pigeon, very nice to finally meet you.

And I´m very pleased to see things are moving, so far it´s looking awsom. The 3D models are just beautifull, and I love the terrein so far ;\) .
Depicting the brisky waters of the South Atlantic is going to be a challenge thow.


Fighter pilots make movies, Attack Pilots make history.
#1532962 - 01/07/04 01:53 PM Re: Way to go!  

**DONOTDELETE**
Unregistered
Anonymous
Unregistered


Things are looking awesome so far. 'Way to go TW-TEAM!' indeed !

Wow, could be a new golden era of virtual combat flight again. Nah, it's certain ! LOMAC has already hit it off. To follow:

-KOE
-Jet Thunder
-Oleg's BOB
-more ?

WOOOHOOOOOO !!!!

#1532963 - 01/11/04 04:20 PM Re: Way to go!  
Joined: Feb 2001
Posts: 228
Shadowcat Offline
Member
Shadowcat  Offline
Member

Joined: Feb 2001
Posts: 228
scary_pigeon -- I just read your A.I. article, and wondered if you might be interested in other simulation projects which have used neural networks?

Although the genre only requires manoeuvring in two dimensions (well mostly, at least \:\) and hence may not be 100% relevant, I believe that Ratbag have been using neural networks for their dirt-track racing A.I. ever since "Powerslide" (a total of six games released to date), and I would imagine that at least some of the development issues they encountered would be similar to ones that you'll face?

I don't personally know anyone at Ratbag, but if you were interested in talking to them, you could try the following email address from their web site:

info@ratbaggames.com


--
Shadowcat
One of Many
#1532964 - 01/11/04 11:25 PM Re: Way to go!  
Joined: Aug 2003
Posts: 115
scary_pigeon Offline
Member
scary_pigeon  Offline
Member

Joined: Aug 2003
Posts: 115
britain
problem with these AI approaches is that they're hit and miss somewhat.

I spent approx 3 months working on a tedious dead end (though I think I've seen something I can use later).

I developed and massively multiplayer online game called Stevietopia - a strategy game. The idea was that people would play the game and in the background - as payment - run my client which attaches to my AI distributed processing server...

...and at time I got effectively super PC computing power - I am too poor to be able to afford super PC's but can borrow other peoples \:\) far cheaper \:\)

and with this level of processing power, it became clear that the approach I was following was a bit of a dead end - so I'm now going back to 'basics' simpler neural architecture - feedforward nets.

I imagine that racing games that use this sort of cleverness - in general use such networks also.


Moderated by  RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Dickey Betts was 80
by Rick_Rawlings. 04/19/24 01:11 AM
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
Grumman Wildcat unique landing gear
by Coot. 04/17/24 03:54 PM
Peter Higgs was 94
by Rick_Rawlings. 04/17/24 12:28 AM
Whitey Herzog was 92
by F4UDash4. 04/16/24 04:41 PM
Anyone can tell me what this is?
by NoFlyBoy. 04/16/24 04:10 PM
10 Years ago MV Sewol
by wormfood. 04/15/24 08:25 PM
Pride Of Jenni race win
by NoFlyBoy. 04/15/24 12:22 AM
It's Friday: grown up humor for the weekend.
by NoFlyBoy. 04/12/24 01:41 PM
OJ Simpson Dead at 76
by bones. 04/11/24 03:02 PM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0