#1392599 - 08/23/04 02:00 AM
Re: Wings of War + modding potential - WW1 sim fans please read!
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Joined: Jul 2001
Posts: 1,080
FlyXwire
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St.Charles, Missouri U.S.A.
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LOL! I'm very impressed with the modeling and animation details you've shown us here Polovski. The Lewis gun pan rotates when firing as it should. The DH 2 model has the "chin" fairing for the floor mounted compass........hey, Polovski......is the compass indeed on the floor in the game? There's the "sharks teeth" motif under the DH 2's nacelle of No. 24 Squadron R.A.F.! Super damage effetcs too, dig those splintered 'A' Flight wing struts! More videos Polovski, more videos (or at least screenshots)!
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#1392600 - 08/23/04 04:57 AM
Re: Wings of War + modding potential - WW1 sim fans please read!
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Joined: Aug 2004
Posts: 284
fearlesslds
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fayetteville
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Cas41
Thanks for post . Sounds like this may be the game that myself and 2 brothers have been looking for for 3-4 years . Seems it takes someone from old USSR to make games we need . This and IL2 . No one seems to mention much that they are doing all this for $20 not $40-50. I like the fact it has Arcade mode since I think that helps to bring in people who would otherwise be turned off by the hard flight model like in RBII that has you bouncing off the ground for 2 days before you get the hang of it. Later they can switch to harder flight mode . Otherwise it's like the modeling industry that makes $40 tank and plane models these days but no introductory priced kits so a kid can buy one with his allowance. Kills off the next generation.
scott hill
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#1392601 - 08/23/04 05:14 AM
Re: Wings of War + modding potential - WW1 sim fans please read!
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Joined: Aug 2004
Posts: 284
fearlesslds
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fayetteville
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Polovski
Man that was awesome .Thanks . Whoever said you can see detail down low wasn't kidding. I'm sure you noticed the spinning radials of the motor behind you .Sorry I don't have more to contribute to this thread but don't have game yet. Please post another video tomorrow if it isn't too much trouble.I'll look forward to it all day at work . I used to play RBII all night Fri and Sat and lose track of time . Hey why is the sun coming up it can't be more than 1 or 2 in the morning !!! Thanks Again .Going to go watch it again. Does anybody's family laugh at them when they are playing a flight sim and you find yourself leaning around in the chair like you are in a real plane without knowing you are doing it.
scott hill
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#1392603 - 08/23/04 05:24 AM
Re: Wings of War + modding potential - WW1 sim fans please read!
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Joined: Aug 2004
Posts: 284
fearlesslds
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fayetteville
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VAPOR TRAILS and a revolving Magazine on the machine gun !!!! Are you kidding me!!!! I think whats happening is these companies from overseas know they have to make something outstanding to get noticed . Well them have. Sort of like what women say about having to do a job twice as good as a man to get noticed. Polovsky was "Giving it to him Proper as my brothers and I like to say.
scott hill
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#1392605 - 08/23/04 06:53 AM
Re: Wings of War + modding potential - WW1 sim fans please read!
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Joined: Aug 2004
Posts: 284
fearlesslds
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fayetteville
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Hey X man . When KOE comes out I'll buy it . Would also like to see their WW2 Pacific game and the Mercury rocket game. And I'm sure there is a lot of overlap between the 2 games .
scott hill
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#1392607 - 08/23/04 09:32 AM
Re: Wings of War + modding potential - WW1 sim fans please read!
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Joined: Dec 2000
Posts: 2,774
Cas141
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Posts: 2,774
Northern hemisphere
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Originally posted by Xeidos2: [QB] It makes me sad when I read how excited people are getting over the fact that the magazine on the Lewis gun rotates. We had that in KOE a year ago. Now when we bring KOE out in a few months people will say, "Oh yeah, that's just like what they have in WoW"
I/QB] That should not make you sad. All the comment is doing is trying to convey to readers of the thread how good WoW is- if the detail is that good , then it backs up the rest of the positive reports being made about WoW. People here will buy KOE when (if)it comes out and no doubt comparisons will be made. But it is going to have to go some to be as good in some important respects,IMHO. IIRC, the terrain shots on KOE are not in the same class as WoW. WoW is "arcaded" at the moment, but it seems possible to tweak a sim experience out of it, as has been said just a few posts back. No, that's incorrect; it is NOW possible to tweak a sim experience- I'm flying it every day with Cougar and trackIR, and no dogfight in any sim is any better -period. As for trying to change WoW, that's what all hardcore simmers want to do to every sim there is! I would hope that would be regarded as a compliment to WoW developers for an "arcade" game to be so well regarded by hardcore simmers. Believe me, this WoW is a quantum leap in many respects. When you guys in the States fly it and assess it ( with an open mind ), I'm sure you will agree.
Mankind's problem is not failing to know the difference between right and wrong; - It is failing to know the difference between different and wrong
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#1392610 - 08/23/04 09:48 AM
Re: Wings of War + modding potential - WW1 sim fans please read!
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Joined: Mar 2003
Posts: 8,148
Polovski
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Hotshot
Joined: Mar 2003
Posts: 8,148
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Xeidos2 don't worry I am sure most here will definitely buy KOE if it is released! You can see how hungry we are for a decent WW1 sim and there is certainly lots of room for more WW1 sims. The problem with WoW is that it has so much potential and great features and lots of nice touches (which all adds to the atmosphere and are very important of course) but is basically arcade like. KOE is a sim and we want it that way, but if it helps get it to market maybe you could add a good arcade mode too then appeal to both sets of fans. As long as we can taylor it completely to a full sim and it has an excellent campaign I think it would be a mega hit. WoW has some sim features but not enough so we need to mod it immediately I think these AVI's use media player 9 filters They mention making sure you have the right codecs installed on the gamecam website. You could try installing the windows media player 9 codecs if you don't have them or try the one of the full codec packs (K-Lite, or All Codecs I have found to be good). http://www.free-codecs.com I'll try to post more avi's but I need more space somewhere.
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#1392611 - 08/23/04 10:14 AM
Re: Wings of War + modding potential - WW1 sim fans please read!
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Joined: Jan 2001
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Hentzau
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Tampa, Florida USA
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Originally posted by Xeidos2: It makes me sad when I read how excited people are getting over the fact that the magazine on the Lewis gun rotates. We had that in KOE a year ago. Now when we bring KOE out in a few months people will say, "Oh yeah, that's just like what they have in WoW"
I also find it very interesting to watch people making plans on how to hack into WoW and start finding ways to make their own mods for it, even before it gets released here in the States. Kinda shows where their priorities are at. FS-WWI has had revolving Lewis drums for ages, not that most people would know. The terrain is a different story. The priorities are that they want to make WoW more realistic, naturally.
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#1392613 - 08/23/04 01:34 PM
Re: Wings of War + modding potential - WW1 sim fans please read!
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Joined: Dec 2000
Posts: 529
Ursus
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Stockholm, Sweden
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Polovski - thanks for the movie clips and screens. It looks really neat. WoW should be released here this week as I understand - guess I have to get it though it may be a bit of a "sim light". Xeidos2 - we are starving for a real WW1 sim - keep up the work with KOE!
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