#1392287 - 08/04/04 05:35 AM
New thread...just read...let's start a new WW1 sim
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MK2
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#1392289 - 08/04/04 07:00 AM
Re: New thread...just read...let's start a new WW1 sim
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Wklink
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As I posted on the EAW forum.
You may be able to get the engine from KOE to use as well as you might want to consider IL2's engine or even LOMACs.
EAW's engine is just too old IMHO to do the up to date gee whiz things you would want from a newer flight simulator.
The artist formerly known as SimHq Tom Cofield
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#1392291 - 08/04/04 08:41 AM
Re: New thread...just read...let's start a new WW1 sim
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Tailgunner
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A WW1 mod for EAW would be great fun...for those who want another WW1 MOD. What we were hoping for from KOE was a whole nw WW1 SIM. Having worked on a WW1 mod before, I know the limitations of modding. You are taking a flightsim engine that is geared to a certain type of performance envelope, and making it work in a totally different way. WW1 planes use high-lift airfoils, run at very slow speeds, and have all sorts of complex engine management issues that WW2 planes just did not have. It is very hard to make these things happen in a sim that wasn't designed for it. Graphically.... EAW is ugly by modern standards. No offense.... but you have to accept that there are tough limitation on the number of polygons any plane can have. Can you support 3000 poly planes ? A modern sim is going to need to get close to that figure to be taken seriousely. 2500 is expected. Then, there is the number of plane types and skins. EAW has limited 'slots' available for planes. Can you expand on that ? German planes were painted in multi colours, so you will want the opportunity to have multiple skins for a single plane type flying at teh same time. Can you do that? Plane markings? Has the EAW source code been made public? If it hasn't you cannot change any of the code unless you pay out for a licence to do so. That won't necessarily be easy or cheap, even for an old sim. Then, there are the practicalities of a flightsim... erad some of Osram's posts on the subject of flightsim programming. He KNOWS! Battle of Britain...a sim from the same period... has 600,000 lines of code in it's flightsim engine! A good programmer is going to spend months just working out how it all fits together! This is why there is so little 'licensing' of old flightsim engines. It just isn't commercially viable. In fact, the only case I know of was the Birds of Prey guys licensing Openplane. Even then, their lead programmer had access to the source code long before the project began. Far better to throw your weight behind a custom built sim if you want a commercial standard product! In the meantime, there is no reason why you can't mod EAW! If you can gather the talent and produce a good project you will create something that will give the EAAW community a lot of pleasure. I wish you luck
Athlon 64 3000 ( S939) 1024Mb DDR 400 (Don't leave home without it) GeForce 6800GT Abit AV8 Pro
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#1392293 - 08/04/04 12:22 PM
Re: New thread...just read...let's start a new WW1 sim
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**DONOTDELETE**
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Yes, I think the Il-2 way or the SFP1 is the only viable platform to do a good WW1 add-on (online/offline) The targetware engine is only online, so i would pass...
If we got serious about it and 10-20 modellers made one single plane, in 3 months we could give them to Oleg and try our luck to it. However, modellers seem to be least interested... the less modellers, the less it is achieved. If 10 would work seriously on it, more would join, specially after PF is out of the way.
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#1392294 - 08/04/04 01:11 PM
Re: New thread...just read...let's start a new WW1 sim
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Mahoney
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This is why there is so little 'licensing' of old flightsim engines. It just isn't commercially viable. I think a (very) major factor is that flight sim code is very rarely adequately documented and commented. And if it's the result of several products (BOB shares code with Mig ALley, Flying Corps and Dawn Patrol, if not even further back in Rowan's history) a lot of it is based on old code, some of which can get very legacy indeed! I think it'd be fun to have a go at an open source project, though. One that permits its use in commercial products. Might find itself getting used all over the place as a kick-start towards a new sim. Rob
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#1392295 - 08/04/04 01:25 PM
Re: New thread...just read...let's start a new WW1 sim
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Osram
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You need something where you are able to get the features in the exe that you need. Also it would be bad to just have planes inside that look like WWI planes and have the speed of WWI planes. You wat WWI specific physics models, campaign, Quickshot features, damage and weapons models etc.
Pacific Fighters is possible since Oleg's crew code the features that Ilja needs. Even going from one WWII theater to another you need coding. Pacific figthers without carriers would have been a flop.
So, you can see whether you can get onto "one wavelength" with Oleg. You can try the same with TK. TK did not reply to Jamm0r regarding free source code improvements. But maybe you can get a contract where you pay him for implementing certain features.
There is also the BoB/MA engine. You would have to pay to be able to use it for profit, but there are community members around that know how to use it.
Do not buy an engine before you know people will be able to change it.
Then there is Flight Gear. It is GPLed, which means you do not pay money for it, but by giving back your (coding) work. Several universities use it professionally (including saving lives). Also, Curt, their boss, used it commercially a few times as well.
And of course KoE is another big contender. If you have the money, speak to them and find out a) the legal status b) exactly where they are and how much is to be done c) whether you can get back any coder(s) d) whether coders can get into the current code d) whether chances are it will make money.
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#1392298 - 08/05/04 01:26 PM
Re: New thread...just read...let's start a new WW1 sim
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FinnN
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If 'money is no issue' then I'd also say forget EAW, whilst great in its day (way better than CFS1 IMO) it's an archaic relic now. Either put the money into a new team for KOE which would give you an actual sim designed for WW1, or failing that into a commercial mod for CFS3 or Project One or whatever. Certainly not a game that's now two generations old. Just as an example, here's a screenshot from FS2004: And yes that city (Venice) is in 3D and looks good from any altitude. Lower down: And higher up: Wouldn't you rather have a WW1 sim that looked at least a little like that rather than something from 5+ years ago? Shame you can't bomb things in FS2004 ;-)
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#1392299 - 08/05/04 01:53 PM
Re: New thread...just read...let's start a new WW1 sim
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Zander
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I think we all would - if we can free the code and get the investment then I would say it was a definate goer - if not....
Gravity is all in the mind...or the beer!
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#1392302 - 08/05/04 02:31 PM
Re: New thread...just read...let's start a new WW1 sim
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Zander
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I was wondering if it would be worth polishing up old code such as that used in Fighter Squadron and using that - after all it worked for a little game called Half Life........?
Gravity is all in the mind...or the beer!
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#1392304 - 08/05/04 02:37 PM
Re: New thread...just read...let's start a new WW1 sim
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Blacksheep02
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Originally posted by Zander: I was wondering if it would be worth polishing up old code such as that used in Fighter Squadron and using that - after all it worked for a little game called Half Life........? I just wish that Activision/Parsoft would release the code to us! Then we could have the greatest flight sim ever! What are they going to do? Hold the code forever and let it rot. They are never making another flight sim as complex as SDOE ever again, that's for sure.
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#1392305 - 08/05/04 02:45 PM
Re: New thread...just read...let's start a new WW1 sim
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Zander
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I thought Parsoft had effectively released the code?!!!!!!!
Gravity is all in the mind...or the beer!
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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