Well in totally unrelated news - it looks like Capitol Records is finally releasing the American version of the Beatles albums on CD
List price is supposedly going to be $50.00, the average price of a new video game these days. Maybe I should just just set aside my KoE money for this set
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Anyhow, if we really are serious about creating out own sim, I think it would be great if we made it focus on aviation, but also start to develop controllable ground vehicles. It shouldn't be too big of a step to do that.
Then once we have that down, go right into first person shooter. That would attract many people to the game who otherwise wouldn't be interested in just a WWI aviation game.
Is it too CPU intensive?
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Pushing the limits even further - to reduce server load, either partition off the map into segments so that each player doesn't have to constantly update data for the entire map. In addition to that, or instead of, maybe use the Bit Torrent concept of distributed bandwidth for servers?
So many ideas, so little actual results! Not that I can do much of anything to help but complain
-FranksValli