#1391455 - 05/01/04 10:47 AM
Re: A poll........will this satisfy your KOE expectations?
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Mahoney
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Neal - my "ultimate sim" for WWI would be a cross between a flight-sim and a MUD. The campaign would be a persistent world in which the player enlists in a squadron at a particular date, and then has a career as in RB - but this campaign could also operate on a server where any number of players ould have enlisted. Appropriate missions etc would be generated, and the career could progress as appropriate with promotion & squadron moves.
When you were in the air you wuold never know whether the plane you were about to fight was going to be an AI or a human controlled one, unless you recognised him by his paint scheme.
So kind of like the online wars, but needing no effort to run, no long term commitment from the players to another group of human beings, and no rules; the campaign itself would manage everything and enforce any appropriate rules. It would be an excellent single player campaign, with the added bonus that you would be flying alongside and against other humans.
Rob
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#1391456 - 05/01/04 11:03 AM
Re: A poll........will this satisfy your KOE expectations?
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FlyXwire
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Neal, you're a smart guy, but please cease and desist on dragging KOE back into the "Third-Coming of RB"! Design creativity is all about the paradigm shift........new ideas.........new features........new way of looking at things.......and of course doing the regular things better! This poll will illustrate (or not) what the greater sim community wants out of KOE, not what I want, not what you want, but what we really think would make KOE a hit from day one.......this means ideas are welcomed. So the poll goes forward, and we will see if six features satisfies the wants of the sim community at large. This process shouldn't threaten anyone.........we certainly should be able to listen to other people's opinions and to contemplate what they have to say! So the poll continues..........
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#1391458 - 05/01/04 11:22 AM
Re: A poll........will this satisfy your KOE expectations?
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Mahoney
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FlyXWire - this irrational attitude to any mention of RB is frankly weird. Neal was suggesting something very different to RB, something far more (sigh) immersive.
You seem to be under the impression that we are all stuck in a thought rut about RB, unable to think outside the RB box (to use one of the buzz phrases you seem to be so keen on) - but actually you are the one stuck in a bizarre anti-RB rut. RB is a deeply limited and flawed sim; but some aspects of its features give some of the immersion that a lot of us are looking for.
That's it. I derive my ideas on a WWI sim from all sorts of areas; my experience of Falcon 4, Il-2, Battle of Britain, EAW, RB3D & Flying Corps have all gone into the mix, along with my reading about the war and my experience of playing and modifying WWI flight sims over the last 5 years. Plus my own knowledge of programming, which gives me an idea of what is achievable and how it might be achieved.
I've no idea why you are trying to turn this into some bizarre FlyXWire v the RB supporters fight; to the point of insisting that you define what the RB supporters all think, even when they are saying something very different!
Rob
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#1391459 - 05/01/04 11:25 AM
Re: A poll........will this satisfy your KOE expectations?
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Mahoney
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Now see there's an excellent concept!
Have you followed the Birds Of Prey design brainstorming on the Wings With Wires forum Mahoney (I think I recall that you popped-in every once in a while)!
Sounds like the BOP concept would be right down your alley, and maybe some of that "RPG approach-AI manned-persistant online world" idea could make it into KOE too!
That would be fantastic! What you seem to have missed is that I was agreeing with and expanding on Neal's idea. Which you dismissed out of hand as "dragging KOE back into the "Third-Coming of RB"!". Yes, I've been on the BOP forum. There are similarities with their ideas, but I would want a design much more closely tied to history than their online world was going to be. Rob
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#1391461 - 05/01/04 12:42 PM
Re: A poll........will this satisfy your KOE expectations?
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Mahoney
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Frankly I think it a bit limiting that future concepts for our next generation of WWI sims be couched in comparison to a six year old game design I think this demonstrates a misconception; 6 years is not a long time in game design. It is a very long time in game technology. The basic ideas of what people want from a sim could have been written down ages ago - I remember designing what would still be an excellent flight sim in my head when playing LucasArts Their Finest Hour about 13 years ago. It just wasn't remotely technologically practical on an Atari ST! So there's no reason to reject a game design just because it's 6 years old, except in so far as it was limited by the technology available at the time. I think people use the term "RB Campaign" as a short hand for the following: 1) A campaign focussed on the player *being* an individual pilot in the Great War. For instance in the Falcon 4 and Battle of Britain campaigns you take on the role of the overall strategic co-ordinator of the campagin, and then just hop into a particular plane when you feel like flying; most of us don't like that approach, we want to be pilot X assigned to squadron X and live the life of that pilot, being assigned missions from on high and trying to fulfil them and stay alive. 2) A campaign which is not linear; you can start it at the same point with the same squadron but you won't get the same missions because they are dynamically generated. Unlike say 1942 PAW, where there was just a succession of single missions in a campaign, and if you got killed you went back to square one and did it all again, with the same mission, same enemies appearing at the same time from the same place; very dull! 3) A campaign where the world seems alive when flying. In RB if you ignore your mission and just fly off into the wide blue yonder then you will bump into other planes from both sides fulfilling other missions. Unlike say EAW, where you could roam over the whole of occupied France with no-one batting an eyelid because it was empty! 4) A campaign where the world seems alive when not flying. In RB you can check out what's going on with the squadrons around you - where they are based, what they are flying, which aces belong to them etc. You can check out what's going on with other aces - how many kills they have, when they got the kills, when they die, where they are based. If you are flying with an ace and he gets a kill/ is killed, it's acknowledged in the campaign. You can transfer to another squadron. You can check out your own squadron and see how the non-aces in it are doing. You get notes about new planes being deployed to the front, or your squadron taking losses, or new people joining your squadron, or major war events like the Somme. This is in contrast to say Il-2, which maintains no such record. I think all of those design features remain as relevant today as they were 6 years ago. And sadly no-one has really implemented them since! Apart from some 3rd party campaign generators for CFS3 and Il-2 Sturmovik (written by a prominent member of the *shudder* Red Baron 3D community!). Rob
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#1391463 - 05/01/04 01:06 PM
Re: A poll........will this satisfy your KOE expectations?
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Mahoney
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Thought of a 6!
6) A campaign which lets you go to the parts that capture your imagination. Just been reading about Jasta 11? Cool, join Jasta 11! Fascinated by the Americans in the Lafayette squadron? Join them! I know from the RB community that people are fascinated by different bits of the WWI air war; I, for instance, have no imaginative interest in flying for the French or Americans, whereas I know lots of people who feel precisely the opposite.
All 6 of my points are, I think, totally wrapped up in the question of immersion. If I can be involved in something which immerses me in the role playing of being an individual (1), which never wakes me up to the fact that I'm playing a game by being totally predictable (2), which never wakes me up to the fact that I'm playing a game because the world around me seems real (3 & 4) and keeps that "I'm a real person in this war" thing going by letting me build up a history (5), all in a scenario that fires my imagination in the first place (6) - well, I'm immersed.
Rob
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#1391464 - 05/01/04 02:08 PM
Re: A poll........will this satisfy your KOE expectations?
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FlyXwire
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Nice expansion on the concepts of pre-existing formats, and this is not a criticism Mahoney, so please let's not get off on the wrong foot, ok? Now, let's ask each reader here on how they would design the next flight sim blockbuster to hit the market...............and so now you're the manager in charge of this...............your own WWI flight sim design team (hey, we'll can call this our own exercise in "designing simulation")! What might you do leader............of course you're probably already aware of many current and past sim developments (you're an expert), and you have your opinions about what is good about these previous efforts too, and you have some solid ideas of what's needed in the market! So now it's time to gather your team and brainstorm about what is expected and needed as far as that "must have" content, and what might really excite the potential buying public to want your new WWI sim project (afterall your project is a labor of love hoping to one day become a commercial success........gotta have a strong commitment, ample capital, and a vision from the beginning). So the conceptualizing begins, and good ideas from past sims are discussed, and agreements are made of what content will be included, and a development plan is arrived at, but you ask yourself what will you build that improves upon these past efforts that might capture the imagination and interest of today's potential flight sim world? Ahhhh.........this is where you plan on making your mark, you and your team have some new ideas to introduce that will knock the socks off of those scrutinizing types out there................you'll win their hearts and minds by giving them things they never even expected, nor even thought of! YES!!!! Now it's been roughly six years from the last commerical WWI sim, and you know there's certainly the demand out there for your type of product, and technology has changed too since then, with the benchmark for qualitative improvements constantly being moved forward (it's a good thing), but has the conceptualizing for new features and approaches to combat flight simming stood still in the past decade? Well, would you be venturing into this financial real-life risk prepared only to copy ideas from the past, or are you moving forward with some innovative content that you hope further insures your project's success? It's up to you leader............ Your team has come up with some interesting ideas, let's see...........cost, time, impact............... Let's go for it..........afterall, nothing ventured nothing gained, and there's no turning back now!!! OK folks, our desiging simulation sim has ended, and I'm sure you probably would have thought of some angles on what you might do differently if you had been the one writing this post, but while I've got you here reading one of my long entries (again ), I've got one final something that I just gotta add...........besides I can't stop now (it's become a habit)! It's all about quality and immersion...............oh, and the road that gets us there!
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#1391465 - 05/01/04 02:21 PM
Re: A poll........will this satisfy your KOE expectations?
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FlyXwire
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Exactly Mahoney...........it's about building in the degree of quality and a level of immersion that takes WWI flight simming into the 21st century! I like your Squadron-based concept, which allows for an in-depth flying experience with a high level of immersion, tied to an interactive sector where human players and AI flesh out our sim experience.............LOL.............I think we're moving forward indeed. Keep it up, we're liking it!
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#1391467 - 05/01/04 10:04 PM
Re: A poll........will this satisfy your KOE expectations?
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Dantes
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1) 100? Well of course it would be a nice surprise but not needed IMHO. Satisfied I guess. 2) Better than what is the key here. If I feel like I'm actually flying something and can hamfist it into a unrecoverable spin, I'll be very satisfied. 3) Expected. This is a big one and the developers have already made it apparent this is happening. I hope they improve on it. 4) Again expected. The developers have stated this is happening, in two variations which I am heppy with. 5) A big Satisfied here. AI can always be improved and integrated better. 6) Satisfied I guess. Again, RB online is not the best sim to compare this to. Having a plane bursting into flames resulting in dumping all the players off is not good. I am a big fan of the independant dedicated server though. Ensures the online keeps going no matter what happens down the road. Make it like Half-Life and I'll be very satsfied. A few more: 7) Integrated Player Development Tools: Very very satisfied. This is crucial down the road. Create something like Battlecraft from BF1942 and have various avenues of export and import and this would keep people busy for years to come. I love BF1942's tools like full conversion mod add-on support. They are simply the best. 8) Future cross-platform integration. Very very very satisfied. I am really disappointed that they decided to pursue DirectX instead of Open GL here. It pretty well kills off any chance of cross-platform for the moment. Mahoney's idea of Flight Sim and MUD combined makes me think I wrote it. Make that a very very satisfied 9) S!
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#1391470 - 05/01/04 10:27 PM
Re: A poll........will this satisfy your KOE expectations?
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FlyXwire
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Good stuff Dantes! Hey Mossie, sounds like you could have written this already yourself: -easy tool set for import and export of models and textures - based on cheap 3D toos, such as AC3D, gmax and others - Detailed development guides and examples Wait, you already did!
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#1391473 - 05/02/04 02:16 PM
Re: A poll........will this satisfy your KOE expectations?
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Osram
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Besides being listed briefly in the choice list, the discussion about RB originated from someone else's thread.
If not RB, what does this mean "if the following features make up the only improvements included"? Improvements over what? If it means Rb, I can not answer since I do not know RB good enough. Why can't someone create simply a good sim without comparing it to some other sim
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#1391474 - 05/02/04 04:37 PM
Re: A poll........will this satisfy your KOE expectations?
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Trajan
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Aspect has already stated they are not putting in 100 planes. So unless they have changed their minds, forget the 100 planes.
The thing I like about the Falcon 4 campaign is that no matter what you are doing, the campaign is moving along.
That may work for the KOE campaign that lets you influence the war.
"We have come to bring you Liberty and Equality, but don't lose your head about it. The first one of you moves without my permission will be shot." Marshal of the Empire Francois Lefebyre
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#1391475 - 05/02/04 07:48 PM
Re: A poll........will this satisfy your KOE expectations?
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FlyXwire
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Thank you Osram: Why can't someone create simply a good sim without comparing it to some other sim Now finally, this thread can move forward......by going back to the future! I guess reviewing elemental principles can always prove to be helpful when thinking about advancing the state of art of any endeavor, it's the ole getting back to basics approach that forms the fundamental basis for almost all organized thought. As far as designing a WWI combat flight sim is concerned, I guess getting back to basics would first involve reviewing the source materials on the subject matter, working up a case study on the period, and then prioritizing those elements that seem essential towards reaching the goal of producing a good simulation model for replicating the era's aerial warfare. Of course design compromises will always creep into the formula, but the principle goal is to achieve the greatest degree of accuracy and fidelity as is possible, while maintaining playability and promoting the sim's fun factor. What's all this have to do with Aspect's upcoming Knights Over Europe combat simulation............KOE's level of achievement should be compared to how well the sim comes to achieving an authentic feel for this era's aerial combat, and within an immersive and smoothly running game experience. There's really only one standard to which KOE needs to be compared............and that's merely to history itself!!! Just thinking.............
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#1391476 - 05/02/04 11:56 PM
Re: A poll........will this satisfy your KOE expectations?
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Mahoney
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Originally posted by Osram: Why can't someone create simply a good sim without comparing it to some other sim In the context of a discussion where the vast majority are familiar with Red Baron, the term "an RB style campaign" is an awful lot quicker than the two pages of exposition about the sort of campaign I would like that I had to write in order to explain it! Besides, it's naturaly to compare; before I buy a DVD player I compare its features with other DVD players. I've flown lots of sims; consequently I know what I like and what I don't like in sims. I can't just delete that knowledge. Rob
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#1391477 - 05/07/04 10:14 AM
Re: A poll........will this satisfy your KOE expectations?
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**DONOTDELETE**
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No, and it is stupid to try to delete that knowledge. Fact is, there is no reason to reinvent the wheel every time someone makes a new sim. It is frustrating when someone tries to do it a new way and it is worse than an old way everyone agrees was great to begin with.
It's egotistical to think you can improve on perfection by "forgeting the past on doing it MY way."
Of course, KOE will do it their way and if they are smart they will not delete the knowledge of what a great campaign Red Baron had and take that as a building block to improve from.
All great men stand on the shoulders of the great men that came before them. All great sims do likewise.
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#1391480 - 05/08/04 12:28 PM
Re: A poll........will this satisfy your KOE expectations?
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FlyXwire
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Yes it is self-evident, and the point is if a simulation "seems" to replicate what a WWI pilot's flying experience might have been like from within a game format, it's because it does well to approximate what we may believe the history of the time might have felt like........therefore it is history that is the real test of "perfection"!
So is Aspect interested in simulating another simulation, or real history???
If we're all looking forward to the next WWI combat flight sim here (and isn't that the purpose)........that is to promote KOE's development, then isn't this forum somehow to enable an exchange of thoughts and ideas about the topic?
I've put forward some ideas about how our simulated flying and fighting experience within a game format might be enhanced thru creating a more intensive feel for what the WWI airman could have endured during combat...........thru creating a simulated pilot "entity".
I've also put forward some ideas about creating mission design (and campaigning) from a more in-depth, unit-oriented, multi-mechanism approach.
These are merely ideas, but one's which I've bolstered with quoted history, excerpts from published resources, and verbatim conversations I've had with real living experts in the field of WWI aviation..............I've defended my thesis (with raw data)..........to me this approach is neither "weird", nor "obsessive", nor otherwise, but to be considered standard fare in the process of putting forth a position.
That's it in a nutshell.
Who knows what KOE will eventually look like when it's finally published, but from what we've seen, read, and hoped it looks like it'll be a vast improvement over previous endeavors in this area (that's the objective after all, the agenda).......right!!!
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#1391482 - 05/11/04 05:22 AM
Re: A poll........will this satisfy your KOE expectations?
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**DONOTDELETE**
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from that list, very satisfied. Improved graphics are pretty much a given even compared to FCJ.
AK
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#1391484 - 05/11/04 09:11 AM
Re: A poll........will this satisfy your KOE expectations?
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Mahoney
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Improved graphics are pretty much a given even compared to FCJ. Are they? From the screenshots, the models are obviously better; no disrespect to the RB modelmakers, who in many cases (most notably Karel Dooms) are absolutely superb, but there's simply a higher polycount available and consequently more detail. But the artistry, in terms of the skins for the planes and the terrain, is well below FCJ level in my opinion. Rob
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#1391486 - 05/12/04 09:12 AM
Re: A poll........will this satisfy your KOE expectations?
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Mahoney
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You evidently have access to screenshots I don't. From the ones you have posted I can say three things: 1) The models are considerably more detailed (as one would expect) which will make a huge difference, particularly in damage detailing. 2) The paint scheme of the DrI is of FCJ standard; the DH4 isn't. 3) The gun, while pretty, is largely irrelevant; never get close enough to see those details in game. I was working from the screens on their page - the skins (and again I emphasise I'm only talking about the skins - the models & damage effects look great and are way out of RB's league) on planes like these: just don't look as good to me as the FCJ equivalents. Rob
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#1391487 - 05/12/04 06:40 PM
Re: A poll........will this satisfy your KOE expectations?
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ArgonV
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I would say that those skins look MUCH more hi-res and detailed than the FCJ skins... They may not be weathered yet, but they have much more detail (You obviously have more detail on a skin that's 1024x1024 in size that Red Barons allocated 256x256 max texture size...) As for the gun, you will get close enough to see that! It's called the cockpit. Now for viewing outside, they will no doubt have a lower poly count model for that to save on frame rate... Again, the skins do look polished, but they are detailed down to the rid indents. Just slap on some weathering, and they will have it! Look at the smoothness of the roundel, and the fine lines on the fuselage and the wings. These IMO are very important details. Try making a roundel look that good with Red Baron. You cant!
"Go Fly A Kite!" -Jason R. FS-WWI Project Leader FS-WWI Plane Pack SiteIntel i9 10900k Gigabyte Z490 Aorus Elite AC 64GB Corsair DDR4 2933 Vengeance RGB Pro AMD XFX 7900 XTX Merc310 Black Edition LG UltraGear 38GN95B-B 38" monitor Corsair HX1200 PSU 1TB EVO 980 Pro M.2 PCIe x4 SSD 2TB EVO 980 Pro M.2 PCIe x4 SSD Two 2TB EVO 860 SSDs Sound Blaster ZxR Win 10 x64 Pro HOTAS Cougar #4069 w/Uber II Nxt mod #284 & UTM bushings
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#1391488 - 05/12/04 09:53 PM
Re: A poll........will this satisfy your KOE expectations?
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FlyXwire
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Fact is Rob, you need to embrace a whole new way of conceiving what KOE is going to be! You will in fact be intimately involved with these weapons, and in being within the aircrew's virtual cockpit(s), and in seeing an aircraft's textures in close proximity from your airman's point of view! [img] http://groups.msn.com/_Secure/0UQCFAqMZM...424791224940175[/img] The whole realm of aircrew animation as well as weapon animation is now possible! As a gunner in one of KOE' multi-seat aircraft you will be wielding these machine guns, taking aim, and perhaps even reloading and unjamming your weapon when needed. As a pilot your MGs action will be right before your eyes, and it's certainly a possibility that you will be able to charge your weapons and perhaps even clear stoppages! The state of game technology and sim development has advanced in leaps and bounds over what the last venerable retail WWI sim had to offer. There's new game experiences to be had, and it's time to conceptualize the possibilites using a clean sheet of paper..............
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#1391489 - 05/12/04 11:15 PM
Re: A poll........will this satisfy your KOE expectations?
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Mahoney
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Aaargh... not a-bloody-gain.
Look, would you please take the bloody blinkers off and read what someone writes instead of reacting with your default "you need to raise your eyes and see the new dawn" patronising bollocks.
I don't play RB much because it's so outdated. I prefer Il-2, because it's much better. Il-2, in which I can, as it happens, play a rear gunner.
So please, stop lecturing me - I am not stuck in the conceptual rut you think I am stuck in. I do not love Red Baron, its many and various limitations irritate the crap out of me and after playing Il-2 it's a pain in the arse to go back to old stuff like RB for a bit of WWI action.
So, returning to the point at hand:
1) Yes, of course the extra detail possible with higher resolutions makes it possible to do detail you can't in other places.
2) Yes, of course the fact they are applied to far more detailed 3D shapes akes a big difference
3) Yes, I can see that they can put a lot of details into the skins
4) All of that taken into account, the actual artwork on the skins simply do not look nearly as good to me as the stuff 3rd party artists are kicking out for Il-2 and Battle of Britain (I won't include Kess's work on RB as if I do you'll start frothing at the mouth and using stupid buzz words at me again...). And no, I don't think it's just a bit of weathering; they don't look new to me, they look... a bit plastic.
The concept sounds great, the specs they have shared so far sound really exciting, the 3D models look briliant and I will be buying it the moment it comes out and probably getting a new computer for it. But when I saw the screenshots for Il-2 my mouth fell open in amazement at the artistry; looking at the screenshots for KOE I'm just not particularly impressed. OK?
Rob
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#1391490 - 05/12/04 11:15 PM
Re: A poll........will this satisfy your KOE expectations?
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Mahoney
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conceptualize the possibilites Bugger me... Rob
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#1391491 - 05/13/04 12:37 AM
Re: A poll........will this satisfy your KOE expectations?
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FlyXwire
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Maybe you need to read over your entries before you post them in the future, so that "details" such as these don't continually confuse the discussions here: You wrote: 3) The gun, while pretty, is largely irrelevant; never get close enough to see those details in game. Either you believe what you write, are possibly mistaken, or are intentionally offering up disinformation. Since I don't believe you're intentionally trying to confuse the issues here, then there's only a couple other explanations left. Sorry, but your quoted statement above is dead wrong................there, do you like that better???
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#1391492 - 05/13/04 03:33 AM
Re: A poll........will this satisfy your KOE expectations?
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Trajan
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I think the skins you see are not finalized yet. In fact looking at some of them I am sure of it. I think Aspect wanted to show the damage model in action. There is no reason to think that you, me, or anyone would not be able to paint our own skins. And a much better job can be done by those with the talent. Aspect probably does not have the time to make realistic skins. I was impressed by the stock skins in IL2. But if you go to Il2skins,(I think that is it.), you will just fall out of your chair. They are far superior to the stock skins. Painting aircraft is a big thing in sims. And as far as I can see, IL2FB has no limit, except the size of your harddrive. It would be somewhat short sighted for Aspect to ignore that. There really is nothing to conceptualize with this upcoming game. It is what it is. Is it possible to have the gunner go through the motions of loading his gun, unjamming his gun, or dropping the fresh drum over the side? Yes, it is. IF you have the horsepower. But it will have to run on a wide variety of systems that range form adequate to overkill. So it is not practicle to have things like that. In IL2 nobody is unhappy with the fact that you don't reload the rear gun, the computer does it for you. Or that cockpits are not covered in blood. Fly my lad, you are starting to sound like a certain someone who is obsessed with rotaries. Drop it down a notch or too. The message itself is not bad, but the delivery is ticking people off. Don't hammer it so much Go to Frugals world, there are some new posts for you Hopefully by years end we can get into talking about the relative merits of the airplanes.
"We have come to bring you Liberty and Equality, but don't lose your head about it. The first one of you moves without my permission will be shot." Marshal of the Empire Francois Lefebyre
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#1391493 - 05/13/04 09:23 AM
Re: A poll........will this satisfy your KOE expectations?
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Joined: Nov 2000
Posts: 1,188
Mahoney
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Originally posted by FlyXwire: Maybe you need to read over your entries before you post them in the future, so that "details" such as these don't continually confuse the discussions here:
You wrote: 3) The gun, while pretty, is largely irrelevant; never get close enough to see those details in game. Either you believe what you write, are possibly mistaken, or are intentionally offering up disinformation. Since I don't believe you're intentionally trying to confuse the issues here, then there's only a couple other explanations left.
Sorry, but your quoted statement above is dead wrong................there, do you like that better??? Yes, much better. Your post is short, direct, sensible, accurate and non-patronising. So, on that topic - yes, I was wrong; you do indeed see your own gun that close up. I'm still not certain that much detail is really a positive; you see it from one perspective only, and in the case of the vickers/maxim it is generally buried in the fuselage. And it still ducks my preimary point, which was on the look of the skins, not the 3D models. In that screenshot of the Lewis gun from a gunner's perspective again it looks a little plastic to me; I'm sure the 3D model is brilliantly accurate but either the texture (or possibly the renderer) leaves it looking not that good aesthetically. It's not a huge deal, looks aren't the most important thing by a long way and I'd be surprised if 3rd party skinners can't improve on them anyway. Just be nice if they could sell loads of copies based on people going "wow" when they see the screens. And as Ironhand says, they may well not have finalised those skins - hey, we're all speculating on the basis of what's available to us, which is not a lot. Rob
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#1391495 - 05/13/04 10:03 AM
Re: A poll........will this satisfy your KOE expectations?
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Joined: Nov 2000
Posts: 1,188
Mahoney
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And some hi-res skins are better than others! Il-2 - hi-res skins, I love many of them. KOE - hi-res skins, I think they're not nearly as good as some of Il-2's hi-res skins. In my opinion, the aesthetic effect of the artistry done on the textures in those screenshots is not that good.
Take Il-2 - some of the skins that came with the game were ugly as hell. Some of the skins done since by 3rd party skinners are works of art. Same 3D model, same resolution of the textures, different aesthetic result due to better art work on the textures.
So no, I am clearly not comparing apples and oranges. I am comparing the artistic effect of applying a texture to a 3D model, taking into account the limitations of the detail of the 3D model and the resolution of the textures. Which is all that is occurring in any of these case...
Rob
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#1391496 - 05/13/04 06:42 PM
Re: A poll........will this satisfy your KOE expectations?
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**DONOTDELETE**
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Anonymous
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Originally posted by Mahoney: Aaargh... not a-bloody-gain.
Look, would you please take the bloody blinkers off and read what someone writes instead of reacting with your default "you need to raise your eyes and see the new dawn" patronising bollocks.
It gets irritating after awhile, doesn't it? Droops
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#1391497 - 05/13/04 06:58 PM
Re: A poll........will this satisfy your KOE expectations?
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**DONOTDELETE**
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Anonymous
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You know, I'm concerned now. Mr. FlyX here is suddenly posting KOE pictures that I've not seen before, that I can't find on the KOE website.
Where did these come from? What does Mr. FlyX know that we don't? Or is he hinting to us what the game's going to be like?
If so, its kind of scary to me and discouraging.
Oh well, I didn't really have the money to upgrade to a new computer anyway.
Droops
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#1391498 - 05/13/04 07:45 PM
Re: A poll........will this satisfy your KOE expectations?
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Joined: Jan 2001
Posts: 8,932
ArgonV
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Hotshot
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I honestly dont think the guns look like plastic. Looks metallic to me! Just my opinion tho...
"Go Fly A Kite!" -Jason R. FS-WWI Project Leader FS-WWI Plane Pack SiteIntel i9 10900k Gigabyte Z490 Aorus Elite AC 64GB Corsair DDR4 2933 Vengeance RGB Pro AMD XFX 7900 XTX Merc310 Black Edition LG UltraGear 38GN95B-B 38" monitor Corsair HX1200 PSU 1TB EVO 980 Pro M.2 PCIe x4 SSD 2TB EVO 980 Pro M.2 PCIe x4 SSD Two 2TB EVO 860 SSDs Sound Blaster ZxR Win 10 x64 Pro HOTAS Cougar #4069 w/Uber II Nxt mod #284 & UTM bushings
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#1391499 - 05/13/04 09:25 PM
Re: A poll........will this satisfy your KOE expectations?
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Joined: Jul 2001
Posts: 1,080
FlyXwire
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Well Droops, "Mr. FlyXwire" has been doing his KOE homework here from the beginning!!!
So now Droops in the new found manner of not parsing our statements anymore on this forum, let me say that you are utterly and completely wrong!
In your effort to score hits in our discussions here, you have misstated the facts, and have put forth theories which bound on the fantastical...............I so thought we have left that sort of activity behind us months ago with the departing of another individual who got too personal with his forum activity.
It's time for you to search why you too feel compelled to engage in this type of conduct?
Now the facts Droops.........again the FACTS!!!
The screenshots I have recently posted here above are from previously previewed pictures that Aspect themselves showed us months ago on their own website!!!
That's right Sir, these screenshots have been available publically, some since Aspect's website first went online almost a year ago!!!
Where were you then I now ask, and where's your conspiracy theory now too???
The unseemly conduct of misstating supposed "facts", and in engaging in overblown "hyperbole", and in making direct and personal attacks on the character of others has got to stop!
You're on a slippery slope Droops.........quite frankly I think you're much better than this, but the bottom line is your assertions above are utterly and completely false, and really downright insulting........to both of us!
The question now is whether you can admit this............especially to yourself?
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#1391500 - 05/13/04 10:00 PM
Re: A poll........will this satisfy your KOE expectations?
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Joined: Jul 2001
Posts: 1,080
FlyXwire
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Mahoney, my first question to you is if you have ever textured WWI aircraft before (or done any skinning for that matter)? If yes, where can we access your work?
My second question to you is if you reserve judgment of a sim on previewed screenshots which is under development, and many months before it's supposed release date?
My third question to you is whether you think anyone from Aspect comes here and reads your postings?
Before you answer, let me give you my answers to the above questions: YES, YES, YES
You know, I think it very possible that the artist working for Aspect have done their damnedest to provide KOE with some of the best textures we've seen yet in a retail WWI flight sim. I think it also plausible that work continues on the game's graphics, and perhaps even on the sim's rendering engine too! Of course there are deadlines to make, and goals to be achieved.............
I think many artist put their heart and soul into their work, whether it be on physical media or through digital rendering.
Perhaps we need to give a bit more credit to those working on projects such as KOE?
Mahoney, you certainly have your right to critique what you've seen of KOE's screenshots (of which I'm aware now has been of a limited nature), but how aware are you of the present state of art of this sim's graphical development......and how aware can any of us really be of KOE's present state of being?
Ok Rob, it's all yours...........
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#1391501 - 05/13/04 11:35 PM
Re: A poll........will this satisfy your KOE expectations?
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Posts: 1,188
Mahoney
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Mahoney, my first question to you is if you have ever textured WWI aircraft before (or done any skinning for that matter)? If yes, where can we access your work? I don't see how that's remotely relevant (I've never painted a picture or written a song, but I know that I prefer some artists work to others), but after a fashion, yes; I used some quite exceptional templates by Ishmael to put together a hi-res pup skin for my RB3D squadron. Not sure if it's still online, or if I still have it. Wasn't much of my own work really anyway; Ishmael had done all the difficult stuff. My second question to you is if you reserve judgment of a sim on previewed screenshots which is under development, and many months before it's supposed release date? Certainly I reserve judgement on the sim; that would by why I stated that the skins may change, but that the ones in the screenshots didn't look that special to me. Judging the ones in the screenshots, you see, rather than the sim itself. In response to a positive judgement about the quality of the art in the sim itself based on the screenshots. My third question to you is whether you think anyone from Aspect comes here and reads your postings? I haven't the foggiest idea. How on earth would I know? I think it very possible that the artist working for Aspect have done their damnedest to provide KOE with some of the best textures we've seen yet in a retail WWI flight sim.
....
I think many artist put their heart and soul into their work, whether it be on physical media or through digital rendering. More than likely. I think they're more than likely big enough and old enough to cope with one less than enthusiastic comment on an internet message board, too... Mahoney, you certainly have your right to critique what you've seen of KOE's screenshots Err, this doesn't seem to be in line with the rest of your post that strongly suggests you think it is wrong for me to critique them. Sigh. It was a fairly inoccuous comment about the textures in a few screenshots; they look OK but not amazing compared to other stuff out there. Had you not gone off the deep end it wouldn't look like I was making such a big deal about it; for the record I don't think it's remotely a big deal. Yes, I agree that both the textures and the renderer may have come on a lot since they were made; more than that, as a programmer I know that they are totaly cosmetic, views onto the real meat of a program which is the actual logical model. Decorating is the last thing I am interested in a programmer. It's bloody weird being on the other side of this argument; normally I'm the one saying people should cut the people who actually get up and do this stuff some slack. But equally I'm used to being in an environment where everyone doesn't get terribly upset if the response isn't uniformly positive. Rob
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#1391502 - 05/14/04 12:00 AM
Re: A poll........will this satisfy your KOE expectations?
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Joined: Nov 2000
Posts: 1,188
Mahoney
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Managed to find the skins on my HDD - you can find them here: http://www.pm63.dial.pipex.com/files/IshPup.zip They are hi-res compared to RB's default ones, but still only 256*80 at most. And I really must reiterate that the skill was all Ishmael's, I just used the template. Showed me a) how hard it is and b) what extraordinary results can be achieved even with the limitations of 256*80 dimensions and only 256 colours. Rob Edit - oh, and they're designed to fit Charles de Thielt's brilliant Pup model, not the stock RB one.
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#1391503 - 05/14/04 12:20 AM
Re: A poll........will this satisfy your KOE expectations?
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Joined: Nov 2000
Posts: 1,188
Mahoney
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#1391504 - 05/14/04 01:01 AM
Re: A poll........will this satisfy your KOE expectations?
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Posts: 903
Trajan
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Well. All I can say is... While you guys are debating or whatever on how the gun looks or how plastic or leather or dirty the skins look, I will be concerned with the most important part. Shooting your tail out of the sky And for the record, I have skin downloads off when playing IL2FB.
"We have come to bring you Liberty and Equality, but don't lose your head about it. The first one of you moves without my permission will be shot." Marshal of the Empire Francois Lefebyre
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#1391505 - 05/14/04 02:26 AM
Re: A poll........will this satisfy your KOE expectations?
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Posts: 1,015
Dantes
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I'm more concerned with the development of the cockpit interface and detail than if a skin looks plastic. I'll be spending most of my time there. Work in progress guys, work in progress. I think the plastic look may be because these aircraft look like they just came off the factory floor. It would be really interesting if KOE had some ability to enable progressive weathering as the player continues to use a particular plane. So, as the player goes through a campaign, one can start to see oil stains develop on the engine area or the elements fade and discolour the paint. Bullet impacts could be replaced by small patches on the air frame as the player continues with the same plane. Now that would certainly be something new and interesting rather than jumping into a plane that looks like it has already been flying over the front for years (i.e. IL2) S!
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#1391506 - 05/14/04 09:24 AM
Re: A poll........will this satisfy your KOE expectations?
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Joined: Nov 2000
Posts: 1,188
Mahoney
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Dantes - I've thought that would be cool, too. I'd like to see a campaign system that keeps track of planes and pilots, and indeed assigns a plane to a pilot so that you feel a bit of a wrench if you manage to smash up your trusty mount (particularly if in consequence you end up flying the old DH2 that's the only non-allocated serviceavble plane in the squadron until a replacement can be found).
On that basis as you say a record could be kept of how old the plane is and how long since it was last doped/painted, with gradual increase in weathering. Being allowed to repaint your old plane could be a reward.
Could leave lots of room for interesting mistaken identity, too; you'#re a well known ace and you've plainted your DrI a pleasant combination of blue and yellow, but then you get injured and can't fly for a couple of weeks. Meanwhile your squad is short of crates so a rookie is handed your plane; in a dogfight the opposition are studiously avoiding him, convined it's the legendary X.
Rob
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#1391507 - 05/14/04 09:51 AM
Re: A poll........will this satisfy your KOE expectations?
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Joined: Jul 2001
Posts: 1,080
FlyXwire
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I like Pups too Mahoney! Now here's one from a real close view: [img] http://groups.msn.com/_Secure/0SgAhA7gWH...428589966120434[/img] Would you like to see more? Neat ideas about weathering Dantes..........and I think you once mentioned it would be cool to see castor oil accumilate on our goggles in flight too. Now that would be awesome!!!
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#1391508 - 05/14/04 12:10 PM
Re: A poll........will this satisfy your KOE expectations?
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Posts: 903
Trajan
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This is the Pup I like. It isn't mine. Chevelle over at Wings of Valor is building this.
"We have come to bring you Liberty and Equality, but don't lose your head about it. The first one of you moves without my permission will be shot." Marshal of the Empire Francois Lefebyre
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#1391510 - 05/14/04 01:45 PM
Re: A poll........will this satisfy your KOE expectations?
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Joined: Feb 2001
Posts: 954
PatWilson
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usually centered in somebody e...
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Originally posted by Ironhand:
This is the Pup I like.
It isn't mine. Chevelle over at Wings of Valor is building this. Is that a Sheltie? I have one too - sweet dog. Afraid of his own shadow, but still a lovable little dog.
The lucky man is the man who leaves as little to chance as possible.
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#1391511 - 05/14/04 03:21 PM
Re: A poll........will this satisfy your KOE expectations?
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Posts: 903
Trajan
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I have no idea I got these right from the site. I have a Shi Tzu myself. For some reason now, she is now real shy herself. Poor girl doesn't like strangers anymore. Half the time I take her out, she wants to go right back in Chevelle and his wing. I wish him success with it.
"We have come to bring you Liberty and Equality, but don't lose your head about it. The first one of you moves without my permission will be shot." Marshal of the Empire Francois Lefebyre
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#1391512 - 05/14/04 03:49 PM
Re: A poll........will this satisfy your KOE expectations?
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**DONOTDELETE**
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Anonymous
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Originally posted by FlyXwire: The question now is whether you can admit this............especially to yourself? If they were publicly available I haven't seen them. I checked the website thoroughly before posting. If they were posted and are now not available, then I was wrong. Slippery slope? Nah, I've already gone down the hill completely. I've decided that I don't like you a bit. My only reason for posting was to state that I was wrong if these pictures had at one time been publicly available. Toodles.
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#1391514 - 05/14/04 10:53 PM
Re: A poll........will this satisfy your KOE expectations?
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Joined: Jul 2001
Posts: 1,080
FlyXwire
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St.Charles, Missouri U.S.A.
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Ironhand, that model of Chevelle's looks like fun (I hope he finishes it)! To Droops.............don't burn your bridges yet, and furthermore I want you to know that I hold no personal animosity to you! You have voiced your opinions strongly, and although I have felt them a bit constraining, you're certainly entitled to them..........as am I of mine! So Droops, take the time to shake off the strain of battle........you'll be back..........fresh as ever!!! In the meantime, I'd like to link here a "critique" thread of KOE's damage modeling system that I first posted way back in April of 2003, over on the Wings With Wires forum (besides there may be some Aspect screenshots you guys might have missed from those early previews): http://www.wingswithwires.com/forum/posts.asp?id=871&fid=3 It's also great to see Pat back here too (and no, you don't need to try to keep and up with my "load" of typing here)!!!
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#1391515 - 05/15/04 07:54 AM
Re: A poll........will this satisfy your KOE expectations?
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Joined: Dec 2001
Posts: 1,015
Dantes
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I think Chevelle's will probably have the best flight physics and damage modeling (although I hope he doesn;t test it). Has he trained the dog/groundcrew to release the chocks yet? Fritz the Fox WW1 style. My dog would probably be afraid of the other two. S!
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#1391516 - 05/29/04 05:12 PM
Re: A poll........will this satisfy your KOE expectations?
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**DONOTDELETE**
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Anonymous
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Well as long as you can comunicate with the other players, and there is multiple server setups like melee etc. In the Online part. Then the single player part could be a trainer for my sake, think they should focus more on multiplayer than single player, because if you play the single player part you will sooner or later get borred, no matter how good it is. Multiplayer I think will never get borring, just look at redbaron its multiplayer have been around for 8 years, and still people play it. Also a nice feauture would be a wide grafix option so people with ****ty computers can still play it together with people who have supercharged NASA computers.
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#1391517 - 05/29/04 10:16 PM
Re: A poll........will this satisfy your KOE expectations?
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Joined: May 2001
Posts: 415
LE Heureux
Red Baron ESC 124
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Red Baron ESC 124
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NE Colorado USA
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Ned (I meant Lucky 13, was thinking of Lucky Ned) your post made me remember an important flaw in Red Baron that would be great to see changed in KOE...the flight model should be the same for the player in both SP and MMP.
I don't care what has to be done to get the AI flying competitively in SP (as long as it cannot do the impossible) and my own plane flys right so I can practice in SP for play on-line.
On the other hand a campaign game like Red Baron would do a LOT to prevent getting tired of flying the "canned" game. I don't know how they did it but RB3d doesn't feel scripted. You never know what will happen.
It is as if it randomly generates aerial operations all along the Front whether the player is there to see them or not.
Hex
Au revoir en l'air...S! Hex
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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