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#1390049 - 02/26/04 10:24 AM Will KOE be superior to RB3D+mods ?  

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No beating around the bush please.

Give it to me

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#1390050 - 02/26/04 12:02 PM Re: Will KOE be superior to RB3D+mods ?  
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It had better be \:D


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#1390051 - 02/26/04 09:22 PM Re: Will KOE be superior to RB3D+mods ?  
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Not sure. I sort of assume that the flight and damage modeling will be vastly superior. I would like to say that AI is a cinch, but the fact of the matter is that pretty crappy AI remains the norm. I still have no idea how many planes will be offered or what the campaign system will be like.

If it is a dry sim with limited campaign and relatively few aircraft, then IMHO no, it will not be better. I do not expect 100 aircraft, but it has to be at least a decent representation of Flanders from 1916 to 1918. If the campaign is only as good as RB, combined with better FM, DM, AI then we will have a winner.


The lucky man is the man who leaves as little to chance as possible.
#1390052 - 02/27/04 12:54 AM Re: Will KOE be superior to RB3D+mods ?  
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I don't think the developers are going to comment on that one. We'll find out when it releases nd see then.

Personally, if it is a carbon copy of RB with updated graphics and FM, I'll buy it. If it isn't like RB at all, I'm still buying it.

I'm sure it will have its own virtues all by it's little lonesome. ;\)

S!

#1390053 - 03/30/04 02:29 AM Re: Will KOE be superior to RB3D+mods ?  

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Quote:
Originally posted by PatWilson:
If it is a dry sim with limited campaign and relatively few aircraft, then IMHO no, it will not be better. I do not expect 100 aircraft, but it has to be at least a decent representation of Flanders from 1916 to 1918.
Bingo.

#1390054 - 03/30/04 03:06 AM Re: Will KOE be superior to RB3D+mods ?  
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Quote:
Originally posted by VonHelton:
Quote:
Originally posted by PatWilson:
If it is a dry sim with limited campaign and relatively few aircraft, then IMHO no, it will not be better. I do not expect 100 aircraft, but it has to be at least a decent representation of Flanders from 1916 to 1918.
Bingo.
Well, so we might 1917 to 1918 instead of 1916 to 1918. Do I want more? Sure. However, if the campaign system is good and the AI is good and the FM and DM are good then I'm buying.


The lucky man is the man who leaves as little to chance as possible.
#1390055 - 03/30/04 03:11 AM Re: Will KOE be superior to RB3D+mods ?  
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Depends...

Graphicly superior? YOU BET! Damage modeling superior? YOU BET! As for the FM, RB3d used a VERY limited table based FM... No where near as complicated as todays modern FM calculations a PC can handle. So it had better be (Im speculating there, but it's almost a sure thing!)

As for number of included aircraft, more than likely less than RB3d... Why? Simple! RB3d's original models were CRAP. A 5 year old could of built them! Even for the day they were crap... \:\( KOE's models are FAR superior and complex... Thus expect to see less in the planeset. No idea about the campaign and AI. Guess we will find out when KOE hits the shelves! \:D I will for sure 100% buy it however, no matter what the reviews say!


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#1390056 - 03/30/04 04:31 AM Re: Will KOE be superior to RB3D+mods ?  
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1917 to 1918 will do just fine. If Aspect hasn't changed their mind, it would be the first installment.

It's on my list to buy.


"We have come to bring you Liberty and Equality, but don't lose your head about it. The first one of you moves without my permission will be shot." Marshal of the Empire Francois Lefebyre
#1390057 - 03/30/04 04:45 AM Re: Will KOE be superior to RB3D+mods ?  
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RB II/3D uses a physics based FM, not a table based one (original RB was table based). Many of the FM parameters are simplified, after all, it was supposed to run oon a 133 MHz machine, but it is physics based all the same.

Regardless, KOE almost has to do better. They have 10-20x the computing power to play with.


The lucky man is the man who leaves as little to chance as possible.
#1390058 - 03/30/04 04:56 AM Re: Will KOE be superior to RB3D+mods ?  

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Quote:
Originally posted by PatWilson:
Well, so we might 1917 to 1918 instead of 1916 to 1918. Do I want more? Sure. However, if the campaign system is good and the AI is good and the FM and DM are good then I'm buying.
Yes, and if 3 people on this board (and others chimed in) hadn't interfered, we might've had July 1915 to EOW, London Paris & Berlin, and a full complement of aircraft.

Remember: The bulk of the work was done BEFORE they went to the publisher, so there was no time constraints on Aspect whatsoever.

If you sit on your hands & accept less, that's what you'll get.

I was right, and all of you saps were wrong. I should insist on an apology, but I know I won't get one.


#1390059 - 03/30/04 05:20 AM Re: Will KOE be superior to RB3D+mods ?  
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Quote:
Originally posted by VonHelton:
Quote:
Originally posted by PatWilson:
Well, so we might 1917 to 1918 instead of 1916 to 1918. Do I want more? Sure. However, if the campaign system is good and the AI is good and the FM and DM are good then I'm buying.
Yes, and if 3 people on this board (and others chimed in) hadn't interfered, we might've had July 1915 to EOW, London Paris & Berlin, and a full complement of aircraft.

Remember: The bulk of the work was done BEFORE they went to the publisher, so there was no time constraints on Aspect whatsoever.

If you sit on your hands & accept less, that's what you'll get.

I was right, and all of you saps were wrong. I should insist on an apology, but I know I won't get one.

Hey VonHelton, what is all this interfered BS you are talking about? Oh yes let me tell you that myself and FlyXwire went to Aspect Simulations and had a DIRECT impact on the design and scope of the game! \:D Man you need to come to your senses... Aspect knew what scope of WWI they were covering the day they started to create the game on their modeling PCs. :rolleyes:


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#1390060 - 03/30/04 05:23 AM Re: Will KOE be superior to RB3D+mods ?  
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Quote:
Originally posted by PatWilson:
RB II/3D uses a physics based FM, not a table based one (original RB was table based). Many of the FM parameters are simplified, after all, it was supposed to run oon a 133 MHz machine, but it is physics based all the same.

Regardless, KOE almost has to do better. They have 10-20x the computing power to play with.
Pat, can a wheel in RB3d bounce or roll along the ground? Does each object have weight, inertia and mass? Can a wing detach from an aircraft and fall to the ground?


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#1390061 - 03/30/04 05:45 AM Re: Will KOE be superior to RB3D+mods ?  
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Trajan Offline
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Quote:
Originally posted by VonHelton:

Yes, and if 3 people on this board (and others chimed in) hadn't interfered, we might've had July 1915 to EOW, London Paris & Berlin, and a full complement of aircraft.

Remember: The bulk of the work was done BEFORE they went to the publisher, so there was no time constraints on Aspect whatsoever.

If you sit on your hands & accept less, that's what you'll get.

I was right, and all of you saps were wrong. I should insist on an apology, but I know I won't get one.
You have yet to be right on anything from the Fokker D series to addons.


[troll deleted]


"We have come to bring you Liberty and Equality, but don't lose your head about it. The first one of you moves without my permission will be shot." Marshal of the Empire Francois Lefebyre
#1390062 - 03/30/04 06:17 AM Re: Will KOE be superior to RB3D+mods ?  
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Quote:
Originally posted by VonHelton:
I should insist on an apology, but I know I won't get one.
He's right about one thing tho! \:D :p


"Go Fly A Kite!"
-Jason R.
FS-WWI Project Leader
FS-WWI Plane Pack Site

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#1390063 - 03/30/04 06:21 AM Re: Will KOE be superior to RB3D+mods ?  
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\:D \:D


"We have come to bring you Liberty and Equality, but don't lose your head about it. The first one of you moves without my permission will be shot." Marshal of the Empire Francois Lefebyre
#1390064 - 03/30/04 12:00 PM Re: Will KOE be superior to RB3D+mods ?  

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Quote:
Originally posted by Ironhand:
And the whining continues.....

You have yet to be right on anything from the Fokker D series to addons.
Really?

Let's review:

FlyX, ArgonV & Binky insist on a "snapshot in time", as opposed to a whole war, like RB.

....Check

They insist on a limited number of aircraft.

....Check.

They insist on a limited map.

......Judging by the screenshots available, check.

Now all they have to do is point to THEIR software & say "See? our software has more than KOE does!"

......YOU WERE TRICKED. YOU WERE DECIEVED. YOU SIDED WITH PEOPLE WHO DELIBERATELY RUINED OUR CHANCE FOR A SUCCESSOR TO RB.

Let's see......What's the word I'm looking for? oh yes, "TWIT" fits perfectly.





#1390065 - 03/30/04 12:00 PM Re: Will KOE be superior to RB3D+mods ?  
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I'm looking forward to the beta-test, and eating cheese!

I like cheese!!! \:\)

#1390066 - 03/30/04 12:11 PM Re: Will KOE be superior to RB3D+mods ?  

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Quote:
Originally posted by ArgonV:
Hey VonHelton, what is all this interfered BS you are talking about? Oh yes let me tell you that myself and FlyXwire went to Aspect Simulations and had a DIRECT impact on the design and scope of the game!
You know exactly what you did. You know as well as I do that this board was established to find out what the community wanted.

YOU insisted that the Community wanted half a game, and when others chimed in, that's what KOE went with.



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#1390067 - 03/30/04 12:17 PM Re: Will KOE be superior to RB3D+mods ?  

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#1390068 - 03/30/04 12:24 PM Re: Will KOE be superior to RB3D+mods ?  
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