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#1389918 - 01/01/04 04:53 AM OS and joystick support for KoE  
Joined: Jun 2006
Posts: 18
JonP01_dup1 Offline
Junior Member
JonP01_dup1  Offline
Junior Member

Joined: Jun 2006
Posts: 18
Hi all,

I thought this might be a good place to ask this question and to also put my two cents worth in regarding joystick support for KoE. I have seen a representative from Aspect Simulations on this forum, so hopefully they might be able to provide some feedback.

The first question regards OS support for KoE. Will KoE be able to work under Windows 98SE and Windows ME? Now, I don't want this to degenerate into an argument about which OS is better for gaming and for people to tell me to get out of the dark ages. I still use Windows 98SE and I am perfectly happy with it (and for people perfectly happy with WinXP, that is fine as well). Win98SE/ME are still supported by both Nvidia and ATi for their graphics cards and it can run Directx9. So hopefully all that is required is a simple "yes" or "no" answer.

The second issue regards joystick support -specifically the flexibility with which joystick axis and buttons can be assigned to in-game functions within KoE.

In my own case, with my simple joystick I actually assign the in-game rudder axis to my joystick's throttle slider. I then assign progrssive (incremental) throttle decrease to one button and progressive (incremental) throttle increases to another button. I am happy with the way this works in, for example the MS flight sims (CFS2, FS2002, FS2004) as well as the IL2 series. But ocassionally I have come across sims such as Eurpeon Air War and BoB, where there is no such flexibility - if the user doesn't have a "proper" rudder axis on the joystick then they are forced to use the keyboard. So I am wondering if KoE is going to have the same sort of excellent programming flexibility as sims like MS.

Oh, and one final thing. I think a demo is a must. Both to see what the sim is like in terms of gameplay and functionality, and also to see whether our machines are fast enough to run it.

Inline advert (2nd and 3rd post)

#1389919 - 01/01/04 08:32 AM Re: OS and joystick support for KoE  


I agree....butt...

...NO DEMO. We will buy it and we will like it. \:D

DEMOS are pop culture junk (I refuse to buy LOMAC cos the DEMO).

NO KOE DEMO....but it had better install as easily as Oleg's FB. \:\)

#1389920 - 01/01/04 08:34 AM Re: OS and joystick support for KoE  


....On Windows XP.

Doubtful the developers of 2004/2005 games will make money from Win 98 support. I don't know.

#1389921 - 02/17/04 07:14 PM Re: OS and joystick support for KoE  
Joined: Dec 2002
Posts: 2,499
VF-2 John Banks Offline
VF-2 John Banks  Offline

Joined: Dec 2002
Posts: 2,499
Berlin, Germany
Why not? It wont be too difficult to test the game on Win98 as well. Beside that, there is still many people, who are using Win98SE.
Win95 is dead but Win98SE is still alive and kicking. DirectX still supports it, all the video card drivers support it, the sound cards support it and even LOMAC has a build in support for 98/ME, although it doesn't really work since the gold version, due to a software bug of some sort. The demo runs on 98/ME though.
Is there any reason not to have Win98/ME support in KOE? It wont hurt the 2000/XP guys so..

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#1389922 - 02/27/04 07:41 AM Re: OS and joystick support for KoE  
Joined: Jun 2006
Posts: 18
JonP01_dup1 Offline
Junior Member
JonP01_dup1  Offline
Junior Member

Joined: Jun 2006
Posts: 18
Actually in the last month I upgraded from 98Se to XP Home. XP Home is such a massive leap forward that I really wouldn't blame developers for neglecting it. Certainly, though, I still think KoE should support it, if only because there are still a vast number of users. To neglect it could really damage the revenue earned from this title. In terms of technical considerations though, in my experience the 9x OS is a very poor platform compared to XP or Win 2000. I would never go back to 9x now. For any reason whatsoever.

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