#1389625 - 04/01/04 05:23 PM
Re: What do we want from KOE
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JAS Gripen
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Suomi Finland
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Originally posted by PatWilson: What I really want. Better AI, better AI, and better AI. Even if just points 1,4 and 9 you mentioned are fullfilled it will be distinctly superior to IL2. If KOE fails in 2 of those 3 points it will be IMO a near-failure as far as off-line playing is concerned.
-It's the campaign engine, silly!-
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#1389626 - 04/01/04 06:49 PM
Re: What do we want from KOE
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**DONOTDELETE**
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Anonymous
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Since AEP came out, IL2's AI has been greatly improved. I've seen them Bnz, I've seen them break and run, I've seen two of them use team tactics (basic, granted, but effective).
If KOE is even to the state of IL2, then it will be a vast improvement.
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#1389629 - 04/02/04 08:45 AM
Re: What do we want from KOE
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JAS Gripen
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Originally posted by Pen: Since AEP came out, IL2's AI has been greatly improved. I've seen them Bnz, I've seen them break and run, I've seen two of them use team tactics (basic, granted, but effective).
If KOE is even to the state of IL2, then it will be a vast improvement. I really would dispute "greatly" but this is KOE, not IL2 forum Anyway, I wonder if WWI specification planes and doctrines makes programming AI harder or easier. IL2 (ooopss..) solves issues by allowing AI to cheat. I'm not quite sure where I sit on that one, but maybe it will be necessary evil to make the AI able to handle Camel, for example.
-It's the campaign engine, silly!-
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#1389630 - 04/02/04 09:22 AM
Re: What do we want from KOE
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Trajan
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The AI in that other game still do dumb things. Fly into a mountain. Shoot through you Oh. One thing I would really like to see..... The ability to ban Bedwet types.
"We have come to bring you Liberty and Equality, but don't lose your head about it. The first one of you moves without my permission will be shot." Marshal of the Empire Francois Lefebyre
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#1389631 - 04/04/04 06:38 AM
Re: What do we want from KOE
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**DONOTDELETE**
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Anonymous
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Hi, guys. I'll let the rest of you argue the fine points of the game. I'm interested in trying to make sure of ONE THING. The rest I can deal with, and trust the K.O.E. team to choose the best points of all past flight sims to utilize, or improve upon. The one thing, is that multi-player mode isn't a start in the air melee like the Microsoft Flight Combat sims. I like multi-player squad play, and all I ask is a chance to take off from a base on the ground, fly over the mud, to where the other guys take off on the ground, and limp my crippled butt home after a mission, what-ever the two squads playing agreed that the missions would be. After that, all of the flight model, damage model, and eye-candy stuff is gravey on the plate. I just assume that with the great team that Aspect has put together, that their past experience will add up to a better sim than R.B. and the other sims they have worked on. Don't get all defensive and think that I don't want y'all to debate the finer points. I like that. It's healthy. I just want it clear that a start in the air melee (or team melee) multi-player mode will be death to sales as far as squad guys who are hungry for a new playground are concerned. The R.B. J37 Black Wolves have thrown all of our hopes on a future into a version of K.O.E. that allows squads to start on the ground and make up their own rules for a war. I think many of you have taken that for granted, and I'd hate to see that misinterperated by Aspect. And you guys at Aspect, I know you're busy, and don't have time to address all concerns, but a brief note as to your multi-player intentions would set the minds of many of my online friends to rest. J37 Zoltan Magyar
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#1389633 - 04/04/04 08:20 AM
Re: What do we want from KOE
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**DONOTDELETE**
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Anonymous
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Ahh, Neal, I wondered if you had me confused with WWPendragon. I've been Pen online for so long it seemed natural to sign in here under that name. In Red Baron I flew as Pentallion.
Sorry bout the confusion.
And that sounds great to me as well my flight sim brother!
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#1389635 - 04/04/04 01:41 PM
Re: What do we want from KOE
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Joined: Jul 2001
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FlyXwire
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Zoltan Magyar wrote: .......that allows squads to start on the ground and make up their own rules for a war. The more online options the better! I'd like to see coop-multiplayer implemented.....to allow an AI/player mix which will ensure that the hostile skies are properly "fleshed out" with aerial activity, and which will enable chance encounters to occur whether there's enough squaddies online or not. An online Mission Editor would be nice!
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#1389636 - 04/04/04 02:40 PM
Re: What do we want from KOE
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SunScream
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Northampton UK
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I was thinking about the various types of multiplayer you get in games such as Mechwarrior, and decided the funniest would be "Capture the flag" or, in deference to WE Johns, "Capture the turkey." You have to swoop down and grab the turkey from a farm mid way between opposing aerodromes and try and fly back to base with it, with a cockpit full of irate bird and still under fire from Archie, enemy aircraft and hopefully-not-as-demonic-as-IL2FB machine gunners... If you get shot down the turkey will automatically survive the crash, so someone else from your squadron, or an opponent, can pick it up, but it can be shot and minced by propellors, so you can't use it as a shield and have to wait until it reaches the ground. A dead turkey that is in a crashing aircraft can't bail out and the game immediately ends when the aircraft hits the ground. Points scoring: If you get back to base with a live turkey: 6pts. Dead turkey: 3pts. Per non-turkey kill scored 1pt. The winning team is the one with the most points. No-respawn, so its entirely possible the only survivor is the turkey It would be great if we could include a flight model for "help-I-have-a-live-and-distinctly-unhappy-turkey-stuffed-between-my-legs,-a-Hun-on-my-tail-and-feathers-in-my-face" style flying.
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#1389639 - 04/04/04 07:35 PM
Re: What do we want from KOE
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ArgonV
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It was a poke at the Turkey references in SunScreams post Neal.
"Go Fly A Kite!" -Jason R. FS-WWI Project Leader FS-WWI Plane Pack SiteIntel i9 10900k Gigabyte Z490 Aorus Elite AC 64GB Corsair DDR4 2933 Vengeance RGB Pro AMD XFX 7900 XTX Merc310 Black Edition LG UltraGear 38GN95B-B 38" monitor Corsair HX1200 PSU 1TB EVO 980 Pro M.2 PCIe x4 SSD 2TB EVO 980 Pro M.2 PCIe x4 SSD Two 2TB EVO 860 SSDs Sound Blaster ZxR Win 10 x64 Pro HOTAS Cougar #4069 w/Uber II Nxt mod #284 & UTM bushings
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#1389642 - 04/04/04 11:50 PM
Re: What do we want from KOE
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Wing Chaps
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Right, we'll be sensitive in the interests of healing. I never could get into those books, though. Kind of like the M*A*S*H of WWI... I must say, it seems lately that there are a bunch of biographic histories coming out of all kinds of WWI pilots. Everytime my wife turns around Amazon.com has mysteriously sent yet another one to our house... I'm sure you won't be surprised that my favorite remains the Eddie Rickenbacker book. Not that my affection for the Nupe 28 and the Spad XIII aren't a clue...
I like cheese too!
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#1389643 - 04/05/04 12:11 AM
Re: What do we want from KOE
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Posts: 1,080
FlyXwire
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St.Charles, Missouri U.S.A.
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Neal, I didn't just pen the Chickenploppenwaffen thread for this forum's sole consumption.....nor was it offered only for one individual's sole enjoyment: It\'s here on this fan forum too! We do get around a bit, and interpreting the intentions of others is not always an exacting science........... Shall we drop all this then?
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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