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#1389508 - 10/04/03 12:27 PM Got any skeletons in the closet?  
Joined: Jul 2001
Posts: 1,080
FlyXwire Offline
Member
FlyXwire  Offline
Member

Joined: Jul 2001
Posts: 1,080
St.Charles, Missouri U.S.A.
I've been admiring for months now the novel approach that Aspect Sims seems to have taken in modeling their aircraft for KOE. These are not traditional wire mess models, but 3D airframes..........aircraft skeletons if you like!

Have we ever seen this method used in any other flight sim to date?

[img]http://groups.msn.com/_Secure/0UwDdAlkaM...441495553218358[/img]

The amazing thing is (besides the incredible ammount of work that must go into making just one aircraft........these are not "a plane every couple of day" type projects), is that the whole modeling approach seems to be intergrated into the sim's skin and damage rendering system also.

Take the following picture I assembled from KOE design and in-game screenshots for example. The shot up Albatros inset shows how the damage effects seem to be produced by deleting the outer skin from the affected areas (the airframe shows through). Of course this is not substituting a damage skin for displaying hit areas, but instead seems to indicate a system of hit location skin removal, like IL-2 introduced, but on a more elaborate level.

[img]http://groups.msn.com/_Secure/0UwDdAloac...441495626412554[/img]

Now some of the advantages that this extensive approach to modeling the sim's aircraft may enable, would be easy skin swapping, a "full bodied" damage system which features direct hit location for the effects, and cockpits that will be fully 3D.

WOW!!!

I think the Aspect design team has been quietly innovating some perhaps revolutionary new game mechanics, that when we finally get our chance to see them working in KOE will truly amaze.

Sometimes pictures speak a thousand words.......... ;\)

Inline advert (2nd and 3rd post)

#1389509 - 10/07/03 08:17 PM Re: Got any skeletons in the closet?  
Joined: Dec 2002
Posts: 2,499
VF-2 John Banks Offline
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VF-2 John Banks  Offline
Member

Joined: Dec 2002
Posts: 2,499
Berlin, Germany
I don't dare to think about the hardware requirements of KoE ;\) . I almost fear that it will have tougher requirements than LOMAC but maybe i am wrong and it will be more like SF or FB.


Intel Core I7-4790K @ 4x4GHz (oc'ed to 4x4,5 GHz on air)
be quiet! Dark Rock Pro 3 CPU Cooler (250W TDP)
ASUS Z97-C motherboard
ASUS STRIX-GTX970-DC2OC-4GD5
ASUS ROG Xonar Phoebus Solo Soundcard, PCIe
2 x 4GB GEIL DDR3 Value RAM
ANTEC PSU (750W)
Toshiba 37" LCD TV (1920x1080x32)
Win 7 Home Pro (64bit)
240 GB Corsair SSD (Force Series 3)
TrackIR4 Pro
HOTAS Cougar + "Uber NxT advanced" gimbal mod
SIMPED F-16 Pedals
SAITEK Throttle Quadrant
A2 leather jacket & leather gloves

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