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#1389034 - 07/26/03 02:54 AM Re: Knights Over Europe Interview  
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Hentzau Offline
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oops double post

Inline advert (2nd and 3rd post)

#1389035 - 07/26/03 02:55 AM Re: Knights Over Europe Interview  
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oops double post

#1389036 - 07/31/03 09:42 PM Re: Knights Over Europe Interview  
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The primary weapon, killing machine of the First World War was field artillery. Artillery pummelled the lines, dugouts, rear trenches, rail lines, and, quite often, other side's artillery.

The most important functions of the aircraft were reconnaissance and artillery spotting. The first was needed for identifying changes in the enemy lines, equipment, supplies,etc. and targets for the artillery. The second was a direct teamwoork with the artillery.

It would be really neat to have field artillery that functioned not only as a backdrop to the game, but a function of the game. If a recon plane brings back target photos, an artillery barrage will try to take out the target.

Artillery Spotting would open up a whole new area in gaming. Imagine standing in the back of an Albatros C.VII(or the front seat of a BE2e, that's scary!) and direct artillery with signals from your telegraph key. You can even see your army's artillery shells whizz by. Hope one does not hit your plane or it will smash it up there only to fall to earth.....

#1389037 - 08/02/03 01:48 PM Re: Knights Over Europe Interview  
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Like some of the other posters I'd like to know what sort of ground detail there intending to include. The screens released so far just show old style blurry terrain similar to SDOE or EAW, hopefully its just a placeholder.

A next gen WW1 sim really needs a new high rez approach to ground detail, especially if ground attack scenarios are going to be modelled. I think some attempt at modelling ground troops is almost essential if most of the combat is at 1000M or less. I want to fly over a living WW1 battlefield, and with the GFX cards and processors that will be available next year there's no reason why it shouldn't happen. Flight sim developers do seem slower than general games developers in implementing new tech.

High detail terrain is more important than high detail aircraft models IMO. How often do you get the chance to look at high detail externals except when you view tracks? I think the current crop of external models are high poly enough (CFS3,FB) developers should concentrate on terrain, FM and DM enhancements.

MOG


WAS C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP NOW Win7 64, I5 2500K, SSD, 8Gig ram, GTX 570
#1389038 - 08/05/03 05:44 AM Re: Knights Over Europe Interview  
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Coloured flak? I'm sure the Germans used a black type explosion and the allied a white. It would be nice to be directed towards enemy aircraft this way \:\)


Rabbits, break right and climb.
#1389039 - 08/05/03 09:53 AM Re: Knights Over Europe Interview  
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MOG is 100 per cent and absolutely correct.
And it needed saying.
When you are flying combat you are certainly not looking at the (close up ) quality of aircraft.
I see photos of models put up that look stunning- very interesting- but I always have to say to myself that when it comes to flying the sim, such beautiful work will become irrelevant! Unfortunate fact, but there it is.
So, unless the terrain etc becomes the quality of IL-2 and Lomac, I don't see a new WW1 sim making any impact when such as Red Baron (with updates ) are already out there.
Smoshy S!
Good point which is addressed in the sim by Rowan called Flying Corps Gold.
For its time FCG was brilliant with many features not found in modern sims. The mission builder was excellent.
In fact, if FCG was brought out today with modern terrain, it would sweep the WW1 sim board.


Mankind's problem is not failing to know the difference between right and wrong; - It is failing to know the difference between different and wrong
#1389040 - 08/05/03 03:44 PM Re: Knights Over Europe Interview  
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Hullo Cas - long time no see. I also have my eager eyes looking towards this new sim. Let's hope they can mix the qualities of both RB3 and FCG. Cheers!

#1389041 - 08/06/03 05:09 AM Re: Knights Over Europe Interview  

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I'm waiting for these Sim.. :p

#1389042 - 08/06/03 09:59 PM Re: Knights Over Europe Interview  
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Cas141 Offline
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Hello Ursus, old friend-
I hope you are well. I am now flying battle of britain ( Rowan ) almost exclusively- With the new mods it is awesome. I took it back first time, as rubbish- Shows how wrong you can be! \:o
As a FCG enthusiast, I'm sure you would love FCG with Lomacs or Il-2 graphics, eh?
We can dream.!
Let me know what you are flying now!
Now I'm going to have a look at your site \:\) cheers


Mankind's problem is not failing to know the difference between right and wrong; - It is failing to know the difference between different and wrong
#1389043 - 08/07/03 01:16 PM Re: Knights Over Europe Interview  
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Quote:
Originally posted by Smoshy:
Coloured flak? I'm sure the Germans used a black type explosion and the allied a white. It would be nice to be directed towards enemy aircraft this way \:\)
I'm pretty sure that this was already featured back in Flying Corps...you could tell the nationality of distant aircrafts by the color of the flack shooting at them. So I also hope that we will see this in KOE


"True hunting is over, no herds to follow. Without game, men prey on each other" Perry Farrell
#1389044 - 08/07/03 05:31 PM Re: Knights Over Europe Interview  
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Moritz of JG1 Offline
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Ground detail, little men in Khaki, horizon bleu and feldgrau would be nice, especially if you can fly the German Schusta/Schlasta ground attack missions.

I would also like to see the forts at Verdun, a few distinguishable airports (e.g. RFC at Balleul(sp) was on the grounds of an asylum, Jasta 5's home at Boistrancourt had distinguished groupl of hangers and was next to a sugarbeet processing plant.), some cathedrals and other landmarks. If they get ahold of period maps, they have the outlines of the forests, roads, fields.

However, I would take a better FM over ground detail as most of the aircombat, particulary in the latter half of the war took place between 5,000 and 10,000 feet. This is where the fight was, going after the recon and spotting aircraft.

#1389045 - 08/08/03 07:12 PM Re: Knights Over Europe Interview  

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Co-op play against the AI would be great especially in a campaign setting. A good dynamic campaign is a must for solo and team play. I don't see why AI aircraft should ever be left out of multiplayer plans.

And while I'm at it, in-flight icon preferences should have toggles during play. So long as id ranges are unrealistically short I want to be able to blip the ids on and off so as not to be annoyed by them continuously.

#1389046 - 08/09/03 02:27 AM Re: Knights Over Europe Interview  
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will there be any chance of AI in dogfights?

#1389047 - 08/09/03 09:28 PM Re: Knights Over Europe Interview  
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Cas141 Offline
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May I stress the importance of having views by mouse or trackIR.
The ability to use TrackIR in a flight sim is now essential for a new flight sim.
There are many who will not buy a new sim if it cannot support TrackIR.
It is not new technology- Sims like EAW can do it.
cheers


Mankind's problem is not failing to know the difference between right and wrong; - It is failing to know the difference between different and wrong
#1389048 - 08/14/03 08:59 PM Re: Knights Over Europe Interview  

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Decent looking infantry is a MUST!!

......BRING BACK THE LGM!!!!!!

\:D

.

#1389049 - 08/19/03 10:30 PM Re: Knights Over Europe Interview  
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So when is this interview due?


"I prefer to fly alone ... when alone, I perform those little coups of audacity which amuse me" - Ren Fonck
#1389050 - 08/20/03 05:15 AM Re: Knights Over Europe Interview  
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Another question. Will you be taking into consideration the requests made here and then turning around and creating new things that no one has thought of including in a WW1 sim, leaving us to shake our heads wondering why we never thought of them before?

You are already starting this process with the internal structures of the planes. Finally, no more hollow models. Brilliant! It left me wondering why it took so long to happen.

I am looking forward to see what you do differently instead of slapping new graphics on existing concepts.

That would be nice. ;\)

S!

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