Thanks for the mod info. The polycount numbers are as high (or a bit higher) than any of the other announced games. The complexity of tank tracks and suspension requires lots of polys so this is excellent news.

It is also good news that the cockpits are separate models. Most gamers don't realize than a good cockpit takes just as much work as a complete tank. The work can be divided between two CAD guys for faster production.

Also, being able to attach more than one art file to a model means a more realistic appearance is possible.

The developers have done a good job thinking about what is needed for really authentic tank models.