Quote
Originally posted by geezer:
When details about modding become available, the following information would be very useful:

- What software is required to produce new models and textures? 3dsMAX, Maya, etc.

- What is the maximum polycount of dynamic and static 3D models.

- What is the size of the bmp, dds, etc artwork and how many artwork files can be attached to each 3D model.

- If LODs are used by the Napalm engine, how many are required to ensure smooth transitions?

- Do the figure 3D models employ IK skeletons, or something simpler?
Here's the answer from the dev team:

"Sorry for late answer.

New model can be produced in Maya with G5 Exporter Tools.

Maximum polycount for model - about 10-12k, for cockpits up to 30k (not good for performance)

Artwork must be in dds format and contains colour, bump-map, specular-map. Textures format is the best square-format 256x256, 512x512, 1024x1024, 2048x2048. One model can contains one or more square textures.

First LOD must regress a little details of geometry like hinge, etc. Second and all lower LODs must be double regress geometry: Zero LOD 10000, 1st LOD - 8000, 2nd LOD - 4000, 3rd LOD 2000, 4st LOD - 1000 (or lower). LODs quantity define free.

Figures haves skeleton."


Hope that helps... smile



PC: Intel Core i7-4790K 4.0GHz @ 4.6GHz | MSI GTX 980 4GB | ASUS Maximus VII Hero | G.SKILL Trident X Series 32GB RAM | 27" Acer Monitor (2560x1440) | 512GB Samsung 850 PRO SSD | Win10 Pro 64bit


Official VKB North America Sales & Support