Originally posted by geezer: When details about modding become available, the following information would be very useful:
- What software is required to produce new models and textures? 3dsMAX, Maya, etc.
- What is the maximum polycount of dynamic and static 3D models.
- What is the size of the bmp, dds, etc artwork and how many artwork files can be attached to each 3D model.
- If LODs are used by the Napalm engine, how many are required to ensure smooth transitions?
- Do the figure 3D models employ IK skeletons, or something simpler?
Here's the answer from the dev team:
"Sorry for late answer.
New model can be produced in Maya with G5 Exporter Tools.
Maximum polycount for model - about 10-12k, for cockpits up to 30k (not good for performance)
Artwork must be in dds format and contains colour, bump-map, specular-map. Textures format is the best square-format 256x256, 512x512, 1024x1024, 2048x2048. One model can contains one or more square textures.
First LOD must regress a little details of geometry like hinge, etc. Second and all lower LODs must be double regress geometry: Zero LOD 10000, 1st LOD - 8000, 2nd LOD - 4000, 3rd LOD 2000, 4st LOD - 1000 (or lower). LODs quantity define free.
Figures haves skeleton."
Hope that helps...
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