As a newbie to WOFF II my aerial shooting remains prototypically woeful.

I wondered to what extent bullet physics is modelled - for example should I be allowing for bullet drop, and should I be leading a target flying across my path?

I've found btw that it's even harder to hit the target with TrackIR on, as the front and rear sight alignment is very difficult - I've mapped a joystick button to pause TrackIR just before squeezing the trigger.

Having lots of fun - in Campaign I've finally reached France hurrah!

Thanks

Alan


Intel i9-10900k @ 5.2GHz, ROG Maximus XII Hero, 32Gb DDR4, RTX 2060, 4 SSDs + HDD, Acer Predator 34", TM Cougar stick, TM Warthog throttle, Saitek pedals, TIR v5.4.2, Win 10 Pro 64 bit, ESET NOD 32 AV, WOFF II BH&H v 1.35