Thanks Todd, all those things really adds a lot. We have small touches like they may look down at instruments from time to time, or if they are injured they reduce scanning activity and their head may slowly drop down.

Plus the stuff we have only briefly mentioned so far - the new cool AI features too all really adds. Like the new ability to handle air turbulence or AI pilots that may give up on you and head home, but turn back at some point to re-engage if you persist and go after them. AI that are checking more and scanning more so they won't always just continue on. Gunner's "parking" their guns after a fight back to central position. AI not climbing to get to an enemy who is miles above, AI that do not chase a stricken aircraft for a long while they will usually judge how badly damaged you are and leave you to your fate (not always) and so on.

I think I'll leave that scanning as a mystery for the moment smile until you can try it.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com