Originally Posted by Polovski

Even the other day, we thought we'd finished programming new things but ended up added much better hiding in clouds. Before clouds affected the general spotting but once you were spotted the AI headed to you and tracked you.

Now you can get into a cloud and within a few seconds you will likely lose the AI, (depends on thickness to an extent). So if you are in trouble it's another tool you could use as a get out of jail card - provided of course if you are lucky enough to get to the cloud before they get to you.

Super! Clouds aren't just for show anymore! This will help even the odds a bit and adds even more tactical thinking into each mission.

I'm not sure exactly what all the squadron changes you mentioned above will do, but it sounds again that you have managed to improve both the realism and the enjoyment factor at the same time. Kudos!


“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”