From Polovskis post on the WOFF Facebook page

17 March 2020

WOFF Development Update

Hello everyone, hope you are all staying safe.

Currently, we are working on a new expansion of WOFF. Full details of its contents and how it will be available will appear at a later date. We believe it’s going to be yet another game changer as several areas will be worked on and improved.

One important area is our AI - already the best in WW1 flight sims - this is being overhauled further and improved in many areas to up the immersion! New AI code to allow new appropriate decisions. Dogfights are more dynamic and intense, and now often lasting longer. During a fight, AI Pilots will still at some point try to escape the fight (at great risk to themselves) to get back over their lines as really happened in WW1, however they will be more aware of the fight around them and will re-engage combat if necessary whilst looking for their exit!

AI are more aware of enemies in all the various tasks they do and will be able to defend themselves better. For example when landing or taking off they will better able to react to immediate threats.

The Observer gunners are improved, for example new code allows the Fe2b to operate as a fighter! Gunners will be more responsive.

We have added a new REPLAY function so after the mission you can see what happened, with many filters and slick ways to watch it.

There will be new aircraft and some updates to many other aircraft.

These are just a few of the new changes, and we hope to post more details in the future.

[in a comment from the post he stated the following]

Over the last few days we have, with the help of Dan Holtz, been adding 'nice to have' extras for example ability to reload the Lewis gun and so on - it has been proving trickier than we first thought, but we hope to have this and other features in there too!

Last edited by Hellshade; 05/19/20 03:42 PM.

Flying Wings Over Flanders Fields: Between Heaven & Hell II
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