Originally Posted by thealx
Originally Posted by messyhead
too soft now

I've noticed that as well, may happen because of low anisotropic filtration level, or just because the way how current DX version render textures. you can decide to use textures without mipmaps for cockpit - sometimes it's worth it.

Originally Posted by messyhead
What are the limits on texture sizes?

it was 2048x2048 but not sure about now - after latest D3D changes, maybe it was increased. had to be tested.


Does having bigger texture sizes help with the in game texture quality? I tried some different sizes and couldn't see much change, but all of my textures need optimised.