Originally Posted by messyhead
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Hi. Getting the graphics updated is still one of the biggest goals. Some of it was moved to D3D9, but it still uses DirectX7. I take it that's an area of expertise of yours?

What's your github username and I'll send an invite?


Thanks, that will be: dr3adl0rd

If EECH is already DX9, then it should be fairly straightforward to move it further to DX11, and use HW tesselation shaders for terrain. Autogen like grass and Trees could also be done better.

Recently I was mostly focused on UE4 development, but I did spend some considerable time working directly with DirectX and OpenGL on a low level. I'm primarily C/C++/C# and Java (+many other HL langs) developer with 25 years exp. I used to be part of EECH and the discussion group some 10 years ago IIRC (can't remember the nick I used back then), but life required some drastic changes and I lost contact completely.

Cheers,
Tomasz