Originally Posted by D4rthCoffee
Hi, I see EECH is still alive


Hey. Rendering code uses Direct3D9 functions, but most scenes/surfaces draw and translation applied by custom C functions.

FYI, Ogre migration was started years ago - basic rendering function works but project is frozen at the moment. All code available in master branch inside OGREEE definition check.

Converting game to the DX11, for example, is possible, but you need to know in details how game works - otherwise you are risking to choose wrong rendering methods which will cause wasting of time. And you need advanced knowledge in DX programming of course.

Adding control device support should be easier task, especially if libs exists for the C.