Thought I would follow up after finishing the tutorial for the first time.
Lost the battle by less then 100 points because I delayed until the 3rd turn sending the ground invasion of Sicily. Victory points for land areas held is awarded each turn.
Air unit losses from attrition count the same as ground or air kills.
Pilots killed was near even. Pilots and ground troops killed in combat was about 2 too 1 in my favor.
I did a crap job of reassigning ground forces from command to each army. I left over 500 artillery assigned to AFHQ, while trying to find a port they could land on Sicily. Sicily ports are "just" a bit small (14). Command should not move. Attached units should be assigned to a new army, division, ect.. If you have a CC problem, the icons are outlined in red.
If you micro-manage, CAS is best assigned to the army or above. If you have enough air doctrines, you can assign air wings to individual fronts.
Setting combat verbose to 3 rather then 4 allows the most complex first turn, air phase to play out in less then one hour. What you do not see is the result, how, and why for damaged aircraft. You also do not learn how important durability is compared to the number of attacking aircraft.
Like others have said Dbond, I do not post as much as I read. I always read your posts. Your posts are always worth reading.