Originally Posted by damson

Seeing that laser marker while using NVGs is really cool feature I haven't seen in BMS. (yet)

Also after flying so many missions in BMS they start to feel repetitive. Obviously you fly somewhere else and have diffrent encounters each time, but the core is the same. In DCS you may have limited single missions but they can be filled with scripted story making each one unique and unforgetabble.

Both sims have their flaws and advanteges. I fly both mainly in single player and enjoy them evenly for different reasons. Especially lately I started to enjoy DCS more (to the same level as BMS) after getting fast SSD (M.2 NVMe) drive - it basically reduced the problem with stuttering entirely for me. And I dont have super fast PC, i5 6600K, GTX970 and 16GB of RAM, my previous hard drive was the bottleneck for DCS, BMS run fine before the upgrade.





There is actually a spot on the ground in NVGs for the laser marker currently in BMS.

The equivalent in Falcon is the Tactical Engagement mission builder - where you can build bespoke single missions or whatever you want with the in game TE builder or the 3rd Party Mission Commander. Similar in other games - if I wanted to recreate an actual mission from history in Strike Fighters then I would create a single mission either scripting in Notepad (SF1) or using the mission Editor (SF2). I would be bringing in new objects and flying to locations you would never see otherwise (also see Yankee Air Pirate)


The DCS scripting allows quite a lot of detail and flexibility - probably a lot more in some areas than previous games. However one slight problem is having to spend time creating them yourself and people creating good ones for free has generally been the exception. The time that needs to be invested in creating these things is probably one reason why only what seems a small minority ever attempt it. Creating basic missions for yourself is fairly easy in most cases but that is not the same thing.

The DCS paid campaigns have clearly provided incentive for people to create some exceptionally good single missions - I would say I would be 90% satisfied overall ignoring trigger overuse. Use of triggers has to be balanced otherwise you can spend part of a mission trying to satisfy gaming elements only.


'Crashing and Burning since 1987'