I will admit - i don't flight sim anymore because of VR. It was like getting trackir - once you had it you can't go back. DCS Viper ALMOST has me deciding to fly again, but without the dynamic campaign and being unable to play it smoothly turns me off doing it.
And here is where the allure of DCS ends. Their static battlefield with "trigger points" to accomplish the canned missions reminds me of Wolfenstein with planes. You miss a point, start over and fly for an hour again, only to find out you failed again. Save the game so you can skip the 45 minute ingress? Not a chance, NO SAVES. Is it pretty, absolutely, right up until your i7/32GB/RTX 2080 machine starts stuttering and it looks like someone is fanning cards with terrain pics on them. Try and create a big TE mission with multiple moving entities? Forget it, they will move but watch your frame rates disintegrate to an unplayable level. So all good TE builders use static enemies that just sit in the same spot until you kill them. Cool maps like Normandy? Would be great if it wasn't so horribly flawed and unplayable, but I hear the people that created/sold it are going to fix it "as soon as they are done with their next (broken) map"... I
really tried to like it, even upgraded my machine in hopes of making it run well, then made the mistake of picking up BMS 4.34 and hopping back in (after many years away). Enormous learning curve? Yep. But the 1st campaign mission I turned on far labels (forgive me) and just thought "Holy crap, the sky is ALIVE!" There is no comparison, and I have 0 confidence in DCS getting a functional dynamic world going when they can't even get a static one right!
Oh, and for F4 history buffs, take a look here -
http://www.combatsim.com/review.php?id=451 done by Sleepdoc.
I remember well all the names, including the outspoken Papadoc (was a BIG Flanker fan IIRC?) from the forums. Hope all is well with them now..