Originally Posted by BANITA
D of course. arneh made this mfd hardcoded.
thealx made editable.


I had a look. He reused existing textures from the Hokum, so maybe he couldn't get a new one either??

Code
	lhs_mfd_texture_screen = create_system_texture_screen (mfd_texture_size, mfd_texture_size, TEXTURE_INDEX_AVCKPT_DISPLAY_LHS_MFD, TEXTURE_TYPE_NOALPHA);
	rhs_mfd_texture_screen = create_system_texture_screen (mfd_texture_size, mfd_texture_size, TEXTURE_INDEX_AVCKPT_DISPLAY_RHS_MFD, TEXTURE_TYPE_NOALPHA);
	cpg_lhs_mfd_texture_screen = create_system_texture_screen (mfd_texture_size, mfd_texture_size, TEXTURE_INDEX_HOKUM_COCKPIT_MFD_LHS_1, TEXTURE_TYPE_NOALPHA);
	cpg_rhs_mfd_texture_screen = create_system_texture_screen (mfd_texture_size, mfd_texture_size, TEXTURE_INDEX_HOKUM_COCKPIT_MFD_RHS_1, TEXTURE_TYPE_NOALPHA);
	ort_texture_screen = create_system_texture_screen (mfd_texture_size, mfd_texture_size, TEXTURE_INDEX_HOKUM_COCKPIT_MFD_RHS_2, TEXTURE_TYPE_SCREEN);


However, there is a new texture for the Hind Map.