Hi guys, Thumbs up on the luminosity! And it probably does matter for an MFD since you are trying to write to the texture, not just display it. BMP format is simple, TGA is not. I'm not sure what the code does with a texture once it's loaded, but it's easy to test so I'll check it just to be sure. I did try both TGA and BMP before just in case it mattered, but since the texture wan't displaying I didn't see a difference, just a black square. And i figured out how to size, rotate and move an Object in the code so getting the rectangle in exactly the right spot in Lightwave doesn't matter.