Hi Viper. I'm going to fix the MFD TV view clarity first, then I'll take a look at the animation code for the sensor turret and guns. They don't pop out of a bay like the Comanche guns do, they just rotate and point. I'm thinking it's similar to the instrument needles animation, but with 2-axis motion instead of just one. The 3D object needs to be a complete ball or cylinder for the camera sensor, so when it rotates in 3D it's solid from every angle. Half a sphere would leave an open hole when rotated. It's only going to take me a day or two to fix the TV cameras, I've already found the code that controls the MFD scene lighting and tinting. And I'm off work for most of the next five days!