Looks great .
I dont know, eech is 20 years old game ( eek )and it makes no sense to compare to new games.engine on my eye is choked with every new addition.in dead combat helo full cockpit gunner and pilot apache has 45k polys. and the creator complained that a lot of it,
that little power was left for the game
Soczkien new farp and lights eat ~5 fps or more. New 3d cities also .it's confirmed by people with strong computers.
I remember that many years ago someone was doing a mig29 cockpit with over 115k polys. for bms.
it was repeatedly exceeding the maximum number of polygons for cockpits.no one liked it, but he insisted on doing it with poor results.let the programmer say what he thinks about it.I do not know .
from what I tested, with some high polygon regardless of the power of the computer, the fps dropped very much.
Or you can do two versions low detailed mfd and hi detailed. Maybe this is good idea smile

Last edited by BANITA; 06/22/19 12:02 AM.