Joined: Mar 2003 Posts: 3,836Paradaz
Joined: Mar 2003
Originally Posted by GrayGhost
The missile 'sync' consists of sending the launch signal and then each client simulates the missile independently.
Doesn’t that mean that the more clients that are present, the more likely it is that different sets of data with lag/latency and jitter will be formed and interpreted? It sounds like it would be impossible for one missile to guarantee the same coordinates are output as each client has different network properties and behaviours!
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