Originally Posted by xXNightEagleXx
In my understand ICE is saying that they cannot hide behind multiplayer inaccuracies which is 100% correct.

Unless as i said the fuze code is simply messed up like many things in DCS..........

Who was it that put forward that the game engine sends data about flight surface deflection over MP and that's why ping issues or delay is the reason why sometimes aircraft teleport all over the place? That was a LOLZ one for sure!


Originally Posted by Sobek
Nothing about netcode in a sim is not advanced.

Games that have far more forgiving constraints (e.g. shooters, because the phantoms move much slower) have issues when the connection is poor (high ping or even worse, packet loss).

I'm not saying that EDs netcode is perfect, but if you think that a) other games don't have the same problems or b) the things that don't work when the connection is poor are easy fixes, you need to have a good hard look at information theory.

Do you have any evidence that this was taken from an MP session and not SP?


Originally Posted by Sobek
Scientific concepts care precious little about our opinions, yet they govern what can and can't be done with technology.

Have you mentioned that to the guys over at ED?


- Ice