Originally Posted by GrayGhost
DCS has proximity fuzing. It isn't great but it is definitely there and it is testable (you can change the range etc). The Vikhr has a short proximity fuze, and more to the point - if this was an online engagement then it is easily possible that either the aircraft or missile trajectory is not exact, among other things.


2 possibilities:
- Massive de-sync betweenclient and server, the missile was actually pretty far from the aircraft (server side) but the player saw it pretty close (client side)
- Fuze code simply didn't work (one of the thousands unfinished features or simply bug?). Otherwise the server code would have detected that at some point both were pretty close and would have triggered the detonation....maybe with a huge delay/lag making the missile explode too late (way after the clip).

Either possibilities represents critical behavior that is kind of unacceptable for a combat simulator. This is the problem with DCS, they focus too much on individual airframe and eyecandy stuff ignoring everything else (combat, netcode, ATC, etc...).
Let's be real, unless you are a real pilot of one of the DCS airframes and you want to compare, as long as the flight model is credible you are happy (that's why after a new patch everyone says..."wow the FM is so realistic, this is the best FM"). What makes difference for us, at least for me, is the experience as a whole where DCS fails miserably. They provide a great FM experience (not perfect as some like to repeat over and over) and this is it.....

Last edited by xXNightEagleXx; 06/22/18 08:08 PM.