Thank you, Triple-J! I was wondering about that, but always thought it was just a bad version of Java I had on my system.
I was recently wondering how hard would it be to add a function to ME for less than perfect navigation skills for the AI. Currently they fly with near-GPS enabled abilities. What if it were possible to add an element of randomness to the flight path? The less experienced the flight leader the bigger the margin of error. This way you don’t always find that balloon, just by following the rest of the flight. I don’t know how this would affect bombing missions if the waypoint ends up not exactly on target. Could AI correct once they actually find the target? Or would they just drop the bombs right smack in the middle where the waypoint is, even if it doesn’t line up with the target? Inquiring minds want to know.

"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."