Some news from the front. The fuselage should now be in it's final state ( I hope biggrin ).

I have also created a 3D cockpit door (original was only a flat surface), and I also want to put some cockpit-textures at the inside of it, which you could see if the door opens. Same goes for the inside of the mini cockpit itself ( there is a complete small extra cockpit inside the fuselage now ).

I've also started with the different textures for desert and winter (nothing is in the final state here, only first prototypes) . A black version will follow as standard texture, so that there are three texture sets in the end.

Stabilizer, gear and rotor have still to be improved and adjusted. After this and the texture work, I will creat the LOD models and hope that I'm finished before christmas with this never ending story.

It is the first model I worked on and I learned a lot with it, so I hope my next project the MI-28 will be a bit easier to do.

Attached Files KA50_CAMO-D.jpgKA50_CAMO-W.jpgKA_50_FUSELAGE_1.jpgKA_50_FUSELAGE_2.jpgKA_50_DOOR.jpgKA_50_FUSELAGE_3.jpg

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI