Another thing that I occasionally do with the wingman, is take him along set up for a different role. Like I might want to hit a nuclear plant. I can mostly flatten it on my own, at least knock it offline. So the wingman can be armed with only air missiles to cover me, or I can give him HARMs and carry a HTS myself and pick out radars on the ingress to help clear the way for my attack. There's no requirement to have him flying the same mission profile.

I seem to rarely frag myself four-ships, usually just a pair. Things become more complicated when you are controlling three AI flight members of course. Well technically, two wingmen, since you can only issue element commands to #3 and #4. You also have the option to make AI other flights within the package. In that case they will more or less get it done on their own. Lots of latitude in setting up campaign missions.



No, now go away or I shall taunt you a second time!