It's a huge change to stock 4.33. Of course we want to use this change to make things more challenging, but it works the other way at lower settings, and allows a great degree of customization, so that players of any level can set up a campaign tailored to their comfort level. If I were a new player just starting out, I'd love to have the option to have overwhelming air superiority right off the bat. Without this change, that cannot happen. With this change, it certainly can, depending on campaign.

It appears to me that this change also affects ground force ratios as well. And as I mentioned over on the BMS forum, the sliders make it so you can set it up with a great degree of customization, like it used to be smile

Ace campaigns are back to being a true challenge. I wouldn't recommend anyone play on Ace unless they are prepared to get hands-on. There's something awesome about having just 12 aircraft in your squadron. Each and every loss is keenly felt.

Schnidrman and I have been talking about going Ace for the online stuff. I wonder which campaign would prove the best for this? I was thinking Rolling Fire. Remember the Wall O' MiGs we used to always talk about in the old days? It would be back big time, since you don't have the strength to overwhelm it any longer. Every Red plane downed and every jet you bring home means something.


No, now go away or I shall taunt you a second time!