What just came to my mind as I was writting: Does it even make sense to make two different textures for the left and the right side if the converter uses only one side-view texture, or is there a way to prevent this?
I wanted two split this one surface, which the converter created, in two parts (left and right) for the UV-mapping and align the left and the right to separate textures, but I don't know what happens then after back-convertion for the game.
Does not make sense to do this whole work if in the end only one side is used.
I wanted to make this , because the KA-50 has two different sides (the right one looks a bit different, cause of the intergrated machine gun).
State at the moment (not fully textured of course, no camo etc. / only the details at the top):