What just came to my mind as I was writting: Does it even make sense to make two different textures for the left and the right side if the converter uses only one side-view texture, or is there a way to prevent this?

I wanted two split this one surface, which the converter created, in two parts (left and right) for the UV-mapping and align the left and the right to separate textures, but I don't know what happens then after back-convertion for the game.

Does not make sense to do this whole work if in the end only one side is used.

I wanted to make this , because the KA-50 has two different sides (the right one looks a bit different, cause of the intergrated machine gun).

State at the moment (not fully textured of course, no camo etc. / only the details at the top):

Attached Files Image1.jpgImage2.jpg
Last edited by Viper1970; 10/24/17 10:21 PM.

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