Yes, I use tga for the camo itself, but the insignia which change with every theater are in DDS-file format and use an alpha channel for transparency. You need this transparency to use the insignia like decals that you can place anywhere in the 3D model itself.

I want to make the new Russian Star that's now used since 2010, but I also wanted that it's still possible to use the old insignias, so designer of new campaigns could decide what they like to use. I don't want to change things, only add some new parts to Allmods and stay compatible.

I had also made some new parts for the KA-50 or rename them in the model, cause there are many parts used which share parts of the KA-52 Alligator. This way it wasn't possible to do extra paintings for the KA-50 Blackshark, because things then changed also in the Alligator and the other way arround. It's a bit tricky for this two helo's.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE