Oh. Game has two layers. An operation phase that is turn based. Move units around attack stuff, get attacked etc. This over a broad map. From there the battles generate. They brake down into 3km by 3km usually and fight your little buggers in the tactical battle. It plays out from here i real time with pause. All campaigns are based off of historical records of actual fights. Sort of ends like a more "realistic" RTS. No stupid hit points location damage, moral, surrenders all that junk.