Originally Posted By: David_OC
One of the big problems here in the combat sim niche market is staying afloat and not going down like say Microprose.

Maybe they should stop worrying about "staying afloat" and start worrying about making a good product, finishing modules, and meeting deadlines?


Originally Posted By: David_OC
ED should do whatever it takes to stay afloat.

Apparently, that includes pissing off customers, silencing negativity, and calling un-official 3rd-party key sellers thieves.


Originally Posted By: David_OC
Sure I would like ED or 3rd Party to build a dynamic campaign and perhaps they will one day?

They made a poll about this. There was CLEAR DEMAND for a dynamic campaign. Are they even hinting about building one?? Nope!


Originally Posted By: David_OC
Quote below from the developer of steel Beasts so you get an idea of the work money involved for a dynamic campaign.

Groan!! banghead This again?

So BMS had a head start from Microprose... what about ED with Flanker and LOMAC? So BMS built on Microprose's $11 million investment... and ED did not put anything into Flanker/LOMAC/FC? The difference here is that one team builds upon the existing framework. The other insists on re-writing the script for no apparent reason.


Originally Posted By: David_OC
There will be many more aircraft and maps in DCS such as the F14, F18, Viggen, Strait of Hormuz etc.

That is the future. For all you know, BMS may beat DCS in VR implementation, but we're not bragging about anything until it's actually here.


Originally Posted By: David_OC
Multiplayer, single player will come down to mission builders and some imagination using the assets in said mission. I would like to see proper missions setup with online briefings, little or a lot of strategy going on for both sides. SEAD, HAVCAP, CAS. Not sure if this would be possible? Perhaps the mission resets every 2 hours. You can only respawn so many times? Or have so much resources? This would possibly take some setting up and not sure how automated you could do it or would even be popular for Multiplayer.

So basically, you want to enjoy the sim based on the hard work of someone else. Sure, fly-ins are fun. Sure, large MP events are cool. What happens in between though? What happens when you realize that the lake is miles and miles across but really only an inch deep?


- Ice