Originally Posted By: Durham


On a software/product level, the mission editor is a pretty rubbish tool for creating a dynamic, random campaign environment - the number of if/case statements, unit routings, triggers and lua routines make replicating the Falcon campaign a real labor of love!



If you look at what MIST offers, x1 time compression, very simple AI vs AI dynamic campaign(area securing, that is moving AI ground force back and forth accordance to situation change, creating AI flight to support ground in the AO automatically accordance to situation change) is already achievable with using MIST.

We dont yet have an official developer support of "human player" actually participating in such a mission though. !!!other than "ALT+J"!!!
(Official support Im talking about is GUI or system we have in Falcon4.0, such as realtime mission planning, creating flight manually...etc)