Since FPS matters to hardcore gamers, Nvidia has a new VR feature that optionally adds FPS to games played on a monitor -- but,it is a trade off. So, one has to check if an FPS number is measured with "Multi-Res Shading" turned on.

I don't know if AMD GPUs can "use it" or if this is strictly an Nvidia-only feature -- seems Nvidia only right now. Personally, once FPS are "high enough", I would not sacrifice "picture quality for FPS quantity" -- but, that's me.

Quote:
...The Multi-Res Shading feature can project images into multiple viewports on a display while adjusting the resolution of each display independently and while this increased performance in VR titles like Everest VR, Raw Data and some other titles, it actually improves performance by up to 30 percent..

..[Nvidia] Multi-Res Shading somewhat cheats as it adds a border that is rendered in 60 percent resolution, or precisely, 40 percent lower resolution than the center main part of the screen. For example, if you are playing the game at 3840x2160 (4K/UHD) resolution, the MSR border is rendered at 2304x1296 resolution.


An Nvidia-supplied picture is worth a thousand words:




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