Originally Posted By: Troll

Quite.
This thread, "Campaign after Campaign - ED's new focus" serves as a good example.
Because ED release or promote a few campaigns, that's their new focus... And further in the thread that makes them stupid and incompetent, because it causes delays, and what not.

The logic just isn't there.


Nope, ED have proved they are incompetent long before payware campaigns started getting released thick and fast.

How can ED be anything but incompetent? They have never released a single product on time. Never. We're not talking about days or weeks with their delays either we are talking multiple years for several of their products and 2.5 is just one of them. they got this release so badly wrong that they obviously felt the need to release 'something' after promising so much about the new engine that it put them into a position of multiple concurrent development streams with various add-ons that only work/function with one of those branches.

Why, oh why then would a company that cannot hit their own release dates take on even more work when they are already spread so thinly and have pretty much every single one of their products with exception to the A10C and Blackshark 2 in a state of alpha/beta or unfinished. Why would they take on more work that will only need to be revisited and retested when the core engine is updated and becomes stable? It will only have one outcome.....more expense and more resources required to test/integrate/fix in the long run, so this makes the initial campaign profit/income a false economy. If ED actually need the extra income at this point just to bankroll the 2.5 related work then it's another shining example of incompetence in their planning. No business takes on work that they cannot profit from, it's financial suicide. It's literally day 1, week 1 in business. It's the first question that is asked when looking at a project - is it profitable. Given that the functionality of 2.5 has been delayed for so long then just imagine how far over-budget this work must be....literally years of extra man-hours. An example of incompetent planning, an example of under-estimating the development, integration and testing required.

As per the very first page of this thread, I wondered if it is down to quick profit because ED themselves can publish 3rd party campaigns with little work from themselves...however, there is still some effort required as they are not just spectators and given that they currently have these multiple branches and their own history of not being able to deliver on time why would they allow all this extra content when it will all need to be revisited as the core engine is still not stable and we've seen over time how changes to the core engine (and they're currently in the midst of a big change) consistently breaks features and functionality along the way.

The definition of incompetence is to 'the inability to do something successfully'. As mentioned above, the 'something' that ED have trouble with is the ability to deliver anything on time. As they are consistent in this regard there is a good chance their planning and appreciation of the size of the task is somewhat lacking. Some companies do have delayed software releases but I seriously can't think of any that have the same track record as ED - it's quite honestly shocking. This 2.5 build that we're currently waiting for is one of the products that was supposed to be released years ago and has had many, many delays. I'm really not sure how anyone can try and justify or argue that ED aren't incompetent because the delays are facts, this isn't just based on opinion or a big stink based on anyone trying to find proof that ED 'sux' as alluded to in Troll's last post.

ED undoubtedly have the ability to release quality software, that isn't up for dispute (although there are still some areas for concern whereby bugs go unfixed after being identified)....however releasing quality does not suddenly wipe untimely delays under the carpet. I'd be very interested to hear why ED aren't incompetent in their planning and release phases, I'd be very interested to hear how their ability to hit their own release dates are successful.


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