Originally Posted By: Jedi Master
Depends on the title .. Some need serious help...


A good point.

Nearly always I'm playing one of the games known for the better graphics. On top of that, where feasible, I normally add 3'd party high resolution textures (or frequently, I make them myself -- I like to mod games).

So, whereas a normal game's normal texture might be 512x512 pixels or 1024x1024, I could be running up to 4096x4096 (which my RX480 handles well). I also incorporate a few higher detail 3'd party 3D models in some rare cases (e.g. Skyrim).

Why do I do it -- so I won't see the pixels -- or faceted versions of nominally smooth objects.

Dummy me -- sometimes (not most games) I do use FSAA in a sense. Just been doing it so many years its second nature and I don't think about it smile


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