Story in flight sim campaigns is irrelevant beyond "fly here, fight this, fly back." All that matters is if there are interesting elements to the missions and if the missions together work towards an objective like advancing a front line, destroying a particular target, or delaying an enemy advance until X occurs.

My biggest problem with campaigns and missions for the older jets and props is there aren't enough air and ground units to flesh out the world. Sure, a single mission of 86s vs 15s is great. However, after a few go by you wish you'd see some Yaks. Some B-29s. Some Panthers. A 1950s carrier launching them. Stuff like that.




The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter