Bad programming, and Nvidia not supporting async compute, is at fault more than anything else. Quantum Break has massive problems, Tomb Raiders implementation is crippled due to the game being Nvidia sponsored on the PC (on consoles it supports async compute, which is removed on the pc).

Forza Apex, I believe there's no loss in performance there between dx11 and dx12 too, just AMD cards run the game better, and Hitman on a 980 has the exact same performance in dx11 or dx12 too.



AotS, which of course supports async compute, works much better in AMD, and no driver will change that, since not even Pascal support async compute on the hardware. I don't know what happens with Total War Warhammer's performance.

Last edited by Remon; 06/30/16 05:25 PM.