Originally Posted By: bkthunder
Ice, you took these sentences out of context. Basically I agree with you.

The bottom line of my post was/is: ED has access to the code and can modify it at will, but they haven't done anything remarkable with it, basically only eye candy and modules on the same old code.
BMS have done a tremendous job on something they can't modify. Luckily, that base code was visionary, and it's still the best war simulator.
So ED are lazy/lacking skills.


I cannot say anything about the coding as I cannot access it nor would I understand it. I can only form opinions and judge the work based on the end result and how it plays and the experience it gives.

Is DCSW2.0 going to be a significant change in code? Or is it still just "old code" but made to play with newer tech/software (ie, DirectX11/12)?

How exactly did BMS make "old code" do "new tricks"? How exactly are they adding new aircraft which I presume would need "new code"?

Doesn't this show that "new" or "old" code isn't really the issue but rather how active and willing the devs/programmers are at pushing the boundaries?


- Ice