AMD has "lead" by years on some important hardware things (example "Tessellation"). But, except for consoles that are AMD powered (and XBox and PS4 are now), developers developed for PC on Intel/Nvidia and ignored AMD benefits -- until Nvidia copied them.

Along those lines, Async Compute (used by DX12) was developed hand-in-hand with AMD corporation, and AMD hardware has supported it for a while now. Nvidia hasn't. Only the new Pascal 1080 and 1070 can make use of it. Thus, the info that follows:

Quote:
Async Compute became quite controversial when it turned out that NVIDIA’s Maxwell architecture did not receive any performance boosts to it due to lack of hardware support.. Ashes of the Singularity under DirectX 12..

[One of several AotS Developer Tweets] Async/AMD GPU intrinsics were key for hitting perf on consoles..

..As Pascal cards slowly flood the market, it is possible that more developers will go ahead and try to use Asynchronous Compute in their games while they were previously a bit reticent to use something that didn’t work well on NVIDIA cards...


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